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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/2d/back_buffer_copy.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/2d/back_buffer_copy.h')
| -rw-r--r-- | scene/2d/back_buffer_copy.h | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/scene/2d/back_buffer_copy.h b/scene/2d/back_buffer_copy.h index 22387f3e9..b4f83e7db 100644 --- a/scene/2d/back_buffer_copy.h +++ b/scene/2d/back_buffer_copy.h @@ -32,27 +32,26 @@ #include "scene/2d/node_2d.h" class BackBufferCopy : public Node2D { - GDCLASS( BackBufferCopy,Node2D); + GDCLASS(BackBufferCopy, Node2D); + public: enum CopyMode { COPY_MODE_DISABLED, COPY_MODE_RECT, COPY_MODE_VIEWPORT }; -private: +private: Rect2 rect; CopyMode copy_mode; void _update_copy_mode(); protected: - static void _bind_methods(); public: - - void set_rect(const Rect2& p_rect); + void set_rect(const Rect2 &p_rect); Rect2 get_rect() const; void set_copy_mode(CopyMode p_mode); |
