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| author | Juan Linietsky | 2017-12-07 18:14:39 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-12-07 18:14:39 -0300 |
| commit | dcab01618ae9eaa18e16b377728125379a8f48bc (patch) | |
| tree | b694143266f5949e720df5c20bb60a7347494cc8 /scene/2d/animated_sprite.cpp | |
| parent | 8717afbfe14357fc1e3c192676f89a91bd28329b (diff) | |
| download | godot-dcab01618ae9eaa18e16b377728125379a8f48bc.tar.gz godot-dcab01618ae9eaa18e16b377728125379a8f48bc.tar.zst godot-dcab01618ae9eaa18e16b377728125379a8f48bc.zip | |
Diffstat (limited to 'scene/2d/animated_sprite.cpp')
| -rw-r--r-- | scene/2d/animated_sprite.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index 4865858b7..f8f94926b 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -568,7 +568,7 @@ void AnimatedSprite::stop() { bool AnimatedSprite::is_playing() const { - return is_processing(); + return playing; } void AnimatedSprite::_reset_timeout() { |
