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| author | Juan Linietsky | 2016-07-06 23:46:04 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2016-07-06 23:46:04 -0300 |
| commit | 7c1ab42571d5291952e329554643142a30dee1d1 (patch) | |
| tree | c496f23203877c6cfe99a809e97da74505fad7fa /scene/2d/animated_sprite.cpp | |
| parent | 17e4ead62a949e2a1568574228a157ea4b403d30 (diff) | |
| download | godot-7c1ab42571d5291952e329554643142a30dee1d1.tar.gz godot-7c1ab42571d5291952e329554643142a30dee1d1.tar.zst godot-7c1ab42571d5291952e329554643142a30dee1d1.zip | |
Diffstat (limited to 'scene/2d/animated_sprite.cpp')
| -rw-r--r-- | scene/2d/animated_sprite.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index c062a6d1f..73774e12d 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -318,7 +318,7 @@ void AnimatedSprite::_validate_property(PropertyInfo& property) const { if (property.name=="frame") { - property.hint=PROPERTY_HINT_RANGE; + property.hint=PROPERTY_HINT_SPRITE_FRAME; if (frames->has_animation(animation)) { property.hint_string="0,"+itos(frames->get_frame_count(animation)-1)+",1"; |
