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| author | Juan Linietsky | 2018-04-13 10:21:44 -0300 |
|---|---|---|
| committer | GitHub | 2018-04-13 10:21:44 -0300 |
| commit | 1d15c5d726600047805ab10d53ff2a7efdc41d8e (patch) | |
| tree | b2e2cbe054e4d12c5ffa1172d504a0188e09274f /scene/2d/animated_sprite.cpp | |
| parent | 3a5b25d5b489ad88c2861c9c37b56469580fbf03 (diff) | |
| parent | a724f34ef30bdf362b9059634e4ef21e21101ddd (diff) | |
| download | godot-1d15c5d726600047805ab10d53ff2a7efdc41d8e.tar.gz godot-1d15c5d726600047805ab10d53ff2a7efdc41d8e.tar.zst godot-1d15c5d726600047805ab10d53ff2a7efdc41d8e.zip | |
Merge pull request #17502 from groud/2Deditor_rect
Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent
Diffstat (limited to 'scene/2d/animated_sprite.cpp')
| -rw-r--r-- | scene/2d/animated_sprite.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index 824f50495..447bd9a09 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -80,6 +80,10 @@ Rect2 AnimatedSprite::_edit_get_rect() const { return Rect2(ofs, s); } +bool AnimatedSprite::_edit_use_rect() const { + return true; +} + void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture> &p_frame, int p_at_pos) { Map<StringName, Anim>::Element *E = animations.find(p_anim); |
