diff options
| author | hurikhan | 2015-02-12 15:58:29 +0100 |
|---|---|---|
| committer | hurikhan | 2015-02-12 15:58:29 +0100 |
| commit | a13e180052d2e17275498a2fa78185cc299ace11 (patch) | |
| tree | 6f9051d0b3d2444ac09c1bbf78f9e395af1782e9 /platform | |
| parent | df7d26ff5b89ce9852813abd370d1357aab1501b (diff) | |
| parent | b3a6cc097d5bc60ee6e7ba30b177bed3a8aadc71 (diff) | |
| download | godot-a13e180052d2e17275498a2fa78185cc299ace11.tar.gz godot-a13e180052d2e17275498a2fa78185cc299ace11.tar.zst godot-a13e180052d2e17275498a2fa78185cc299ace11.zip | |
Merge remote-tracking branch 'upstream/master' into x11-window-management
Diffstat (limited to 'platform')
| -rw-r--r-- | platform/iphone/app_delegate.mm | 19 | ||||
| -rwxr-xr-x | platform/iphone/gl_view.h | 8 | ||||
| -rwxr-xr-x | platform/iphone/gl_view.mm | 32 | ||||
| -rw-r--r-- | platform/isim/detect.py | 2 | ||||
| -rw-r--r-- | platform/windows/os_windows.cpp | 7 | ||||
| -rw-r--r-- | platform/x11/detect.py | 28 |
6 files changed, 68 insertions, 28 deletions
diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm index 6ca54286b..fe11b672a 100644 --- a/platform/iphone/app_delegate.mm +++ b/platform/iphone/app_delegate.mm @@ -84,13 +84,11 @@ static int frame_count = 0; switch (frame_count) { case 0: { - - int backingWidth; - int backingHeight; - glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); - glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); - - iphone_main(backingWidth, backingHeight, gargc, gargv); + int backingWidth; + int backingHeight; + glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); + glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); + OS::VideoMode vm; vm.fullscreen = true; @@ -198,6 +196,13 @@ static int frame_count = 0; //glView.autoresizesSubviews = YES; //[glView setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth]; + int backingWidth; + int backingHeight; + glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); + glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); + + iphone_main(backingWidth, backingHeight, gargc, gargv); + view_controller = [[ViewController alloc] init]; view_controller.view = glView; window.rootViewController = view_controller; diff --git a/platform/iphone/gl_view.h b/platform/iphone/gl_view.h index 8ae7c2f87..a5b1b8731 100755 --- a/platform/iphone/gl_view.h +++ b/platform/iphone/gl_view.h @@ -34,6 +34,8 @@ #import <MediaPlayer/MediaPlayer.h> #import <AVFoundation/AVFoundation.h> +#define USE_CADISPLAYLINK 1 //iOS version 3.1+ is required + @protocol GLViewDelegate; @interface GLView : UIView<UIKeyInput> @@ -51,8 +53,14 @@ // OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) GLuint depthRenderbuffer; +#if USE_CADISPLAYLINK + // CADisplayLink available on 3.1+ synchronizes the animation timer & drawing with the refresh rate of the display, only supports animation intervals of 1/60 1/30 & 1/15 + CADisplayLink *displayLink; +#else // An animation timer that, when animation is started, will periodically call -drawView at the given rate. NSTimer *animationTimer; +#endif + NSTimeInterval animationInterval; // Delegate to do our drawing, called by -drawView, which can be called manually or via the animation timer. diff --git a/platform/iphone/gl_view.mm b/platform/iphone/gl_view.mm index bee01d3c7..0625361b9 100755 --- a/platform/iphone/gl_view.mm +++ b/platform/iphone/gl_view.mm @@ -413,7 +413,19 @@ static void clear_touches() { return; active = TRUE; printf("start animation!\n"); +#if USE_CADISPLAYLINK + // Approximate frame rate + // assumes device refreshes at 60 fps + int frameInterval = (int) floor(animationInterval * 60.0f); + + displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(drawView)]; + [displayLink setFrameInterval:frameInterval]; + + // Setup DisplayLink in main thread + [displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes]; +#else animationTimer = [NSTimer scheduledTimerWithTimeInterval:animationInterval target:self selector:@selector(drawView) userInfo:nil repeats:YES]; +#endif if (video_playing) { @@ -427,8 +439,13 @@ static void clear_touches() { return; active = FALSE; printf("******** stop animation!\n"); +#if USE_CADISPLAYLINK + [displayLink invalidate]; + displayLink = nil; +#else [animationTimer invalidate]; animationTimer = nil; +#endif clear_touches(); if (video_playing) @@ -441,7 +458,11 @@ static void clear_touches() { { animationInterval = interval; +#if USE_CADISPLAYLINK + if(displayLink) +#else if(animationTimer) +#endif { [self stopAnimation]; [self startAnimation]; @@ -451,6 +472,17 @@ static void clear_touches() { // Updates the OpenGL view when the timer fires - (void)drawView { +#if USE_CADISPLAYLINK + // Pause the CADisplayLink to avoid recursion + [displayLink setPaused: YES]; + + // Process all input events + while(CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE) == kCFRunLoopRunHandledSource); + + // We are good to go, resume the CADisplayLink + [displayLink setPaused: NO]; +#endif + if (!active) { printf("draw view not active!\n"); return; diff --git a/platform/isim/detect.py b/platform/isim/detect.py index 8d60e30d2..bd0fd2fea 100644 --- a/platform/isim/detect.py +++ b/platform/isim/detect.py @@ -22,7 +22,7 @@ def get_opts(): return [ ('ISIMPLATFORM', 'name of the iphone platform', 'iPhoneSimulator'), ('ISIMPATH', 'the path to iphone toolchain', '/Applications/Xcode.app/Contents/Developer/Platforms/${ISIMPLATFORM}.platform'), - ('ISIMSDK', 'path to the iphone SDK', '$ISIMPATH/Developer/SDKs/${ISIMPLATFORM}7.1.sdk'), + ('ISIMSDK', 'path to the iphone SDK', '$ISIMPATH/Developer/SDKs/${ISIMPLATFORM}.sdk'), ('game_center', 'Support for game center', 'yes'), ('store_kit', 'Support for in-app store', 'yes'), ('ios_gles22_override', 'Force GLES2.0 on iOS', 'yes'), diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 4fa061886..915e1a609 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -593,10 +593,11 @@ LRESULT OS_Windows::WndProc(HWND hWnd,UINT uMsg, WPARAM wParam, LPARAM lParam) { ERR_BREAK(key_event_pos >= KEY_EVENT_BUFFER_SIZE); + // Make sure we don't include modifiers for the modifier key itself. KeyEvent ke; - ke.mod_state.shift=shift_mem; - ke.mod_state.alt=alt_mem; - ke.mod_state.control=control_mem; + ke.mod_state.shift= (wParam != VK_SHIFT) ? shift_mem : false; + ke.mod_state.alt= (! (wParam == VK_MENU && (uMsg == WM_KEYDOWN || uMsg == WM_SYSKEYDOWN))) ? alt_mem : false; + ke.mod_state.control= (wParam != VK_CONTROL) ? control_mem : false; ke.mod_state.meta=meta_mem; ke.uMsg=uMsg; diff --git a/platform/x11/detect.py b/platform/x11/detect.py index 6adba510e..0601c5998 100644 --- a/platform/x11/detect.py +++ b/platform/x11/detect.py @@ -76,24 +76,23 @@ def configure(env): else: env["bits"]="32" - env.Append(CPPPATH=['#platform/x11']) if (env["use_llvm"]=="yes"): - env["CC"]="clang" - env["CXX"]="clang++" - env["LD"]="clang++" - if (env["use_sanitizer"]=="yes"): - env.Append(CXXFLAGS=['-fsanitize=address','-fno-omit-frame-pointer']) - env.Append(LINKFLAGS=['-fsanitize=address']) - env.extra_suffix=".llvms" - else: - env.extra_suffix=".llvm" + if 'clang++' not in env['CXX']: + env["CC"]="clang" + env["CXX"]="clang++" + env["LD"]="clang++" + env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND']) + env.extra_suffix=".llvm" + if (env["colored"]=="yes"): if sys.stdout.isatty(): env.Append(CXXFLAGS=["-fcolor-diagnostics"]) - - + if (env["use_sanitizer"]=="yes"): + env.Append(CXXFLAGS=['-fsanitize=address','-fno-omit-frame-pointer']) + env.Append(LINKFLAGS=['-fsanitize=address']) + env.extra_suffix+="s" #if (env["tools"]=="no"): # #no tools suffix @@ -147,11 +146,6 @@ def configure(env): env.Append(LINKFLAGS=['-m64','-L/usr/lib/i686-linux-gnu']) - if (env["CXX"]=="clang++"): - env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND']) - env["CC"]="clang" - env["LD"]="clang++" - import methods env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } ) |
