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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /platform/x11/context_gl_x11.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'platform/x11/context_gl_x11.h')
-rw-r--r--platform/x11/context_gl_x11.h13
1 files changed, 5 insertions, 8 deletions
diff --git a/platform/x11/context_gl_x11.h b/platform/x11/context_gl_x11.h
index efea70022..be0f4c822 100644
--- a/platform/x11/context_gl_x11.h
+++ b/platform/x11/context_gl_x11.h
@@ -36,10 +36,8 @@
#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
-
-
-#include "os/os.h"
#include "drivers/gl_context/context_gl.h"
+#include "os/os.h"
#include <X11/Xlib.h>
struct ContextGL_X11_Private;
@@ -50,14 +48,14 @@ class ContextGL_X11 : public ContextGL {
OS::VideoMode default_video_mode;
//::Colormap x11_colormap;
::Display *x11_display;
- ::Window& x11_window;
+ ::Window &x11_window;
bool double_buffer;
bool direct_render;
- int glx_minor,glx_major;
+ int glx_minor, glx_major;
bool opengl_3_context;
bool use_vsync;
-public:
+public:
virtual void release_current();
virtual void make_current();
virtual void swap_buffers();
@@ -69,9 +67,8 @@ public:
virtual void set_use_vsync(bool p_use);
virtual bool is_using_vsync() const;
- ContextGL_X11(::Display *p_x11_display,::Window &p_x11_window,const OS::VideoMode& p_default_video_mode,bool p_opengl_3_context);
+ ContextGL_X11(::Display *p_x11_display, ::Window &p_x11_window, const OS::VideoMode &p_default_video_mode, bool p_opengl_3_context);
~ContextGL_X11();
-
};
#endif