diff options
| author | George Marques | 2016-11-02 18:26:42 -0200 |
|---|---|---|
| committer | George Marques | 2016-11-03 14:51:08 -0200 |
| commit | fb5a73a39fb7e6e5924db362062cba628525028a (patch) | |
| tree | 531b765bbb043efad9ebe28a116985c3ea5d9f67 /platform/winrt/app.cpp | |
| parent | 69932149bbbb24dd6f6f25877afc3b5cc0ca16ad (diff) | |
| download | godot-fb5a73a39fb7e6e5924db362062cba628525028a.tar.gz godot-fb5a73a39fb7e6e5924db362062cba628525028a.tar.zst godot-fb5a73a39fb7e6e5924db362062cba628525028a.zip | |
Rename WinRT files to UWP
Diffstat (limited to 'platform/winrt/app.cpp')
| -rw-r--r-- | platform/winrt/app.cpp | 647 |
1 files changed, 0 insertions, 647 deletions
diff --git a/platform/winrt/app.cpp b/platform/winrt/app.cpp deleted file mode 100644 index c2b7ba064..000000000 --- a/platform/winrt/app.cpp +++ /dev/null @@ -1,647 +0,0 @@ -/*************************************************************************/ -/* app.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -// -// This file demonstrates how to initialize EGL in a Windows Store app, using ICoreWindow. -// - -#include "app.h" - -#include "main/main.h" -#include "core/os/dir_access.h" -#include "core/os/file_access.h" -#include "core/os/keyboard.h" - -#include "platform/windows/key_mapping_win.h" - -#include <collection.h> - -using namespace Windows::ApplicationModel::Core; -using namespace Windows::ApplicationModel::Activation; -using namespace Windows::UI::Core; -using namespace Windows::UI::Input; -using namespace Windows::Devices::Input; -using namespace Windows::UI::Xaml::Input; -using namespace Windows::Foundation; -using namespace Windows::Graphics::Display; -using namespace Windows::System; -using namespace Windows::System::Threading::Core; -using namespace Microsoft::WRL; - -using namespace GodotWinRT; - -// Helper to convert a length in device-independent pixels (DIPs) to a length in physical pixels. -inline float ConvertDipsToPixels(float dips, float dpi) -{ - static const float dipsPerInch = 96.0f; - return floor(dips * dpi / dipsPerInch + 0.5f); // Round to nearest integer. -} - -// Implementation of the IFrameworkViewSource interface, necessary to run our app. -ref class GodotWinrtViewSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource -{ -public: - virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView() - { - return ref new App(); - } -}; - -// The main function creates an IFrameworkViewSource for our app, and runs the app. -[Platform::MTAThread] -int main(Platform::Array<Platform::String^>^) -{ - auto godotApplicationSource = ref new GodotWinrtViewSource(); - CoreApplication::Run(godotApplicationSource); - return 0; -} - -App::App() : - mWindowClosed(false), - mWindowVisible(true), - mWindowWidth(0), - mWindowHeight(0), - mEglDisplay(EGL_NO_DISPLAY), - mEglContext(EGL_NO_CONTEXT), - mEglSurface(EGL_NO_SURFACE), - number_of_contacts(0) -{ -} - -// The first method called when the IFrameworkView is being created. -void App::Initialize(CoreApplicationView^ applicationView) -{ - // Register event handlers for app lifecycle. This example includes Activated, so that we - // can make the CoreWindow active and start rendering on the window. - applicationView->Activated += - ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &App::OnActivated); - - // Logic for other event handlers could go here. - // Information about the Suspending and Resuming event handlers can be found here: - // http://msdn.microsoft.com/en-us/library/windows/apps/xaml/hh994930.aspx - - os = new OSWinrt; - -} - -// Called when the CoreWindow object is created (or re-created). -void App::SetWindow(CoreWindow^ p_window) -{ - window = p_window; - window->VisibilityChanged += - ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &App::OnVisibilityChanged); - - window->Closed += - ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &App::OnWindowClosed); - - window->SizeChanged += - ref new TypedEventHandler<CoreWindow^, WindowSizeChangedEventArgs^>(this, &App::OnWindowSizeChanged); - -#if !(WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) - // Disable all pointer visual feedback for better performance when touching. - // This is not supported on Windows Phone applications. - auto pointerVisualizationSettings = PointerVisualizationSettings::GetForCurrentView(); - pointerVisualizationSettings->IsContactFeedbackEnabled = false; - pointerVisualizationSettings->IsBarrelButtonFeedbackEnabled = false; -#endif - - - window->PointerPressed += - ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerPressed); - window->PointerMoved += - ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerMoved); - window->PointerReleased += - ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerReleased); - window->PointerWheelChanged += - ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerWheelChanged); - - mouseChangedNotifier = SignalNotifier::AttachToEvent(L"os_mouse_mode_changed", ref new SignalHandler( - this, &App::OnMouseModeChanged - )); - - mouseChangedNotifier->Enable(); - - window->CharacterReceived += - ref new TypedEventHandler<CoreWindow^, CharacterReceivedEventArgs^>(this, &App::OnCharacterReceived); - window->KeyDown += - ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &App::OnKeyDown); - window->KeyUp += - ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &App::OnKeyUp); - - - unsigned int argc; - char** argv = get_command_line(&argc); - - Main::setup("winrt", argc, argv, false); - - // The CoreWindow has been created, so EGL can be initialized. - ContextEGL* context = memnew(ContextEGL(window)); - os->set_gl_context(context); - UpdateWindowSize(Size(window->Bounds.Width, window->Bounds.Height)); - - Main::setup2(); -} - -static int _get_button(Windows::UI::Input::PointerPoint ^pt) { - - using namespace Windows::UI::Input; - -#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP - return BUTTON_LEFT; -#else - switch (pt->Properties->PointerUpdateKind) - { - case PointerUpdateKind::LeftButtonPressed: - case PointerUpdateKind::LeftButtonReleased: - return BUTTON_LEFT; - - case PointerUpdateKind::RightButtonPressed: - case PointerUpdateKind::RightButtonReleased: - return BUTTON_RIGHT; - - case PointerUpdateKind::MiddleButtonPressed: - case PointerUpdateKind::MiddleButtonReleased: - return BUTTON_MIDDLE; - - case PointerUpdateKind::XButton1Pressed: - case PointerUpdateKind::XButton1Released: - return BUTTON_WHEEL_UP; - - case PointerUpdateKind::XButton2Pressed: - case PointerUpdateKind::XButton2Released: - return BUTTON_WHEEL_DOWN; - - default: - break; - } -#endif - - return 0; -}; - -static bool _is_touch(Windows::UI::Input::PointerPoint ^pointerPoint) { -#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP - return true; -#else - using namespace Windows::Devices::Input; - switch (pointerPoint->PointerDevice->PointerDeviceType) { - case PointerDeviceType::Touch: - case PointerDeviceType::Pen: - return true; - default: - return false; - } -#endif -} - - -static Windows::Foundation::Point _get_pixel_position(CoreWindow^ window, Windows::Foundation::Point rawPosition, OS* os) { - - Windows::Foundation::Point outputPosition; - - // Compute coordinates normalized from 0..1. - // If the coordinates need to be sized to the SDL window, - // we'll do that after. - #if 1 || WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP - outputPosition.X = rawPosition.X / window->Bounds.Width; - outputPosition.Y = rawPosition.Y / window->Bounds.Height; - #else - switch (DisplayProperties::CurrentOrientation) - { - case DisplayOrientations::Portrait: - outputPosition.X = rawPosition.X / window->Bounds.Width; - outputPosition.Y = rawPosition.Y / window->Bounds.Height; - break; - case DisplayOrientations::PortraitFlipped: - outputPosition.X = 1.0f - (rawPosition.X / window->Bounds.Width); - outputPosition.Y = 1.0f - (rawPosition.Y / window->Bounds.Height); - break; - case DisplayOrientations::Landscape: - outputPosition.X = rawPosition.Y / window->Bounds.Height; - outputPosition.Y = 1.0f - (rawPosition.X / window->Bounds.Width); - break; - case DisplayOrientations::LandscapeFlipped: - outputPosition.X = 1.0f - (rawPosition.Y / window->Bounds.Height); - outputPosition.Y = rawPosition.X / window->Bounds.Width; - break; - default: - break; - } - #endif - - OS::VideoMode vm = os->get_video_mode(); - outputPosition.X *= vm.width; - outputPosition.Y *= vm.height; - - return outputPosition; -}; - -static int _get_finger(uint32_t p_touch_id) { - - return p_touch_id % 31; // for now -}; - -void App::pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args, bool p_pressed, bool p_is_wheel) { - - Windows::UI::Input::PointerPoint ^point = args->CurrentPoint; - Windows::Foundation::Point pos = _get_pixel_position(window, point->Position, os); - int but = _get_button(point); - if (_is_touch(point)) { - - InputEvent event; - event.type = InputEvent::SCREEN_TOUCH; - event.device = 0; - event.screen_touch.pressed = p_pressed; - event.screen_touch.x = pos.X; - event.screen_touch.y = pos.Y; - event.screen_touch.index = _get_finger(point->PointerId); - - last_touch_x[event.screen_touch.index] = pos.X; - last_touch_y[event.screen_touch.index] = pos.Y; - - os->input_event(event); - if (number_of_contacts > 1) - return; - - }; // fallthrought of sorts - - InputEvent event; - event.type = InputEvent::MOUSE_BUTTON; - event.device = 0; - event.mouse_button.pressed = p_pressed; - event.mouse_button.button_index = but; - event.mouse_button.x = pos.X; - event.mouse_button.y = pos.Y; - event.mouse_button.global_x = pos.X; - event.mouse_button.global_y = pos.Y; - - if (p_is_wheel) { - if (point->Properties->MouseWheelDelta > 0) { - event.mouse_button.button_index = point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_RIGHT : BUTTON_WHEEL_UP; - } else if (point->Properties->MouseWheelDelta < 0) { - event.mouse_button.button_index = point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_LEFT : BUTTON_WHEEL_DOWN; - } - } - - last_touch_x[31] = pos.X; - last_touch_y[31] = pos.Y; - - os->input_event(event); -}; - - -void App::OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) { - - number_of_contacts++; - pointer_event(sender, args, true); -}; - - -void App::OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) { - - number_of_contacts--; - pointer_event(sender, args, false); -}; - -void App::OnPointerWheelChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) { - - pointer_event(sender, args, true, true); -} - -void App::OnMouseModeChanged(Windows::System::Threading::Core::SignalNotifier^ signalNotifier, bool timedOut) { - - OS::MouseMode mode = os->get_mouse_mode(); - SignalNotifier^ notifier = mouseChangedNotifier; - - window->Dispatcher->RunAsync( - CoreDispatcherPriority::High, - ref new DispatchedHandler( - [mode, notifier, this]() { - if (mode == OS::MOUSE_MODE_CAPTURED) { - - this->MouseMovedToken = MouseDevice::GetForCurrentView()->MouseMoved += - ref new TypedEventHandler<MouseDevice^, MouseEventArgs^>(this, &App::OnMouseMoved); - - } else { - - MouseDevice::GetForCurrentView()->MouseMoved -= MouseMovedToken; - - } - - notifier->Enable(); - })); - - ResetEvent(os->mouse_mode_changed); - - -} - -void App::OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) { - - Windows::UI::Input::PointerPoint ^point = args->CurrentPoint; - Windows::Foundation::Point pos = _get_pixel_position(window, point->Position, os); - - if (point->IsInContact && _is_touch(point)) { - - InputEvent event; - event.type = InputEvent::SCREEN_DRAG; - event.device = 0; - event.screen_drag.x = pos.X; - event.screen_drag.y = pos.Y; - event.screen_drag.index = _get_finger(point->PointerId); - event.screen_drag.relative_x = event.screen_drag.x - last_touch_x[event.screen_drag.index]; - event.screen_drag.relative_y = event.screen_drag.y - last_touch_y[event.screen_drag.index]; - - os->input_event(event); - if (number_of_contacts > 1) - return; - - }; // fallthrought of sorts - - // In case the mouse grabbed, MouseMoved will handle this - if (os->get_mouse_mode() == OS::MouseMode::MOUSE_MODE_CAPTURED) - return; - - InputEvent event; - event.type = InputEvent::MOUSE_MOTION; - event.device = 0; - event.mouse_motion.x = pos.X; - event.mouse_motion.y = pos.Y; - event.mouse_motion.global_x = pos.X; - event.mouse_motion.global_y = pos.Y; - event.mouse_motion.relative_x = pos.X - last_touch_x[31]; - event.mouse_motion.relative_y = pos.Y - last_touch_y[31]; - - last_mouse_pos = pos; - - os->input_event(event); - -} - -void App::OnMouseMoved(MouseDevice ^ mouse_device, MouseEventArgs ^ args) { - - // In case the mouse isn't grabbed, PointerMoved will handle this - if (os->get_mouse_mode() != OS::MouseMode::MOUSE_MODE_CAPTURED) - return; - - Windows::Foundation::Point pos; - pos.X = last_mouse_pos.X + args->MouseDelta.X; - pos.Y = last_mouse_pos.Y + args->MouseDelta.Y; - - InputEvent event; - event.type = InputEvent::MOUSE_MOTION; - event.device = 0; - event.mouse_motion.x = pos.X; - event.mouse_motion.y = pos.Y; - event.mouse_motion.global_x = pos.X; - event.mouse_motion.global_y = pos.Y; - event.mouse_motion.relative_x = args->MouseDelta.X; - event.mouse_motion.relative_y = args->MouseDelta.Y; - - last_mouse_pos = pos; - - os->input_event(event); -} - -void App::key_event(Windows::UI::Core::CoreWindow^ sender, bool p_pressed, Windows::UI::Core::KeyEventArgs^ key_args, Windows::UI::Core::CharacterReceivedEventArgs^ char_args) -{ - - OSWinrt::KeyEvent ke; - - InputModifierState mod; - mod.meta = false; - mod.command = false; - mod.control = sender->GetAsyncKeyState(VirtualKey::Control) == CoreVirtualKeyStates::Down; - mod.alt = sender->GetAsyncKeyState(VirtualKey::Menu) == CoreVirtualKeyStates::Down; - mod.shift = sender->GetAsyncKeyState(VirtualKey::Shift) == CoreVirtualKeyStates::Down; - ke.mod_state = mod; - - ke.pressed = p_pressed; - - if (key_args != nullptr) { - - ke.type = OSWinrt::KeyEvent::MessageType::KEY_EVENT_MESSAGE; - ke.unicode = 0; - ke.scancode = KeyMappingWindows::get_keysym((unsigned int)key_args->VirtualKey); - ke.echo = (!p_pressed && !key_args->KeyStatus.IsKeyReleased) || (p_pressed && key_args->KeyStatus.WasKeyDown); - - } else { - - ke.type = OSWinrt::KeyEvent::MessageType::CHAR_EVENT_MESSAGE; - ke.unicode = char_args->KeyCode; - ke.scancode = 0; - ke.echo = (!p_pressed && !char_args->KeyStatus.IsKeyReleased) || (p_pressed && char_args->KeyStatus.WasKeyDown); - } - - os->queue_key_event(ke); - -} -void App::OnKeyDown(CoreWindow^ sender, KeyEventArgs^ args) -{ - key_event(sender, true, args); -} - -void App::OnKeyUp(CoreWindow^ sender, KeyEventArgs^ args) -{ - key_event(sender, false, args); -} - -void App::OnCharacterReceived(CoreWindow^ sender, CharacterReceivedEventArgs^ args) -{ - key_event(sender, true, nullptr, args); -} - - -// Initializes scene resources -void App::Load(Platform::String^ entryPoint) -{ - -} - -// This method is called after the window becomes active. -void App::Run() -{ - if (Main::start()) - os->run(); -} - -// Terminate events do not cause Uninitialize to be called. It will be called if your IFrameworkView -// class is torn down while the app is in the foreground. -void App::Uninitialize() -{ - Main::cleanup(); - delete os; -} - -// Application lifecycle event handler. -void App::OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args) -{ - // Run() won't start until the CoreWindow is activated. - CoreWindow::GetForCurrentThread()->Activate(); -} - -// Window event handlers. -void App::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args) -{ - mWindowVisible = args->Visible; -} - -void App::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args) -{ - mWindowClosed = true; -} - -void App::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args) -{ -#if (WINAPI_FAMILY == WINAPI_FAMILY_PC_APP) - // On Windows 8.1, apps are resized when they are snapped alongside other apps, or when the device is rotated. - // The default framebuffer will be automatically resized when either of these occur. - // In particular, on a 90 degree rotation, the default framebuffer's width and height will switch. - UpdateWindowSize(args->Size); -#else if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) - // On Windows Phone 8.1, the window size changes when the device is rotated. - // The default framebuffer will not be automatically resized when this occurs. - // It is therefore up to the app to handle rotation-specific logic in its rendering code. - //os->screen_size_changed(); - UpdateWindowSize(args->Size); -#endif -} - -void App::UpdateWindowSize(Size size) -{ - float dpi; -#if (WINAPI_FAMILY == WINAPI_FAMILY_PC_APP) - DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView(); - dpi = currentDisplayInformation->LogicalDpi; -#else if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) - dpi = DisplayProperties::LogicalDpi; -#endif - Size pixelSize(ConvertDipsToPixels(size.Width, dpi), ConvertDipsToPixels(size.Height, dpi)); - - mWindowWidth = static_cast<GLsizei>(pixelSize.Width); - mWindowHeight = static_cast<GLsizei>(pixelSize.Height); - - OS::VideoMode vm; - vm.width = mWindowWidth; - vm.height = mWindowHeight; - vm.fullscreen = true; - vm.resizable = false; - os->set_video_mode(vm); -} - -char** App::get_command_line(unsigned int* out_argc) { - - static char* fail_cl[] = { "-path", "game", NULL }; - *out_argc = 2; - - FILE* f = _wfopen(L"__cl__.cl", L"rb"); - - if (f == NULL) { - - wprintf(L"Couldn't open command line file."); - return fail_cl; - } - -#define READ_LE_4(v) ((int)(##v[3] & 0xFF) << 24) | ((int)(##v[2] & 0xFF) << 16) | ((int)(##v[1] & 0xFF) << 8) | ((int)(##v[0] & 0xFF)) -#define CMD_MAX_LEN 65535 - - uint8_t len[4]; - int r = fread(len, sizeof(uint8_t), 4, f); - - Platform::Collections::Vector<Platform::String^> cl; - - if (r < 4) { - fclose(f); - wprintf(L"Wrong cmdline length."); - return(fail_cl); - } - - int argc = READ_LE_4(len); - - for (int i = 0; i < argc; i++) { - - r = fread(len, sizeof(uint8_t), 4, f); - - if (r < 4) { - fclose(f); - wprintf(L"Wrong cmdline param length."); - return(fail_cl); - } - - int strlen = READ_LE_4(len); - - if (strlen > CMD_MAX_LEN) { - fclose(f); - wprintf(L"Wrong command length."); - return(fail_cl); - } - - char* arg = new char[strlen + 1]; - r = fread(arg, sizeof(char), strlen, f); - arg[strlen] = '\0'; - - if (r == strlen) { - - int warg_size = MultiByteToWideChar(CP_UTF8, 0, arg, -1, NULL, 0); - wchar_t* warg = new wchar_t[warg_size]; - - MultiByteToWideChar(CP_UTF8, 0, arg, -1, warg, warg_size); - - cl.Append(ref new Platform::String(warg, warg_size)); - - } else { - - delete[] arg; - fclose(f); - wprintf(L"Error reading command."); - return(fail_cl); - } - } - -#undef READ_LE_4 -#undef CMD_MAX_LEN - - fclose(f); - - char** ret = new char*[cl.Size + 1]; - - for (int i = 0; i < cl.Size; i++) { - - int arg_size = WideCharToMultiByte(CP_UTF8, 0, cl.GetAt(i)->Data(), -1, NULL, 0, NULL, NULL); - char* arg = new char[arg_size]; - - WideCharToMultiByte(CP_UTF8, 0, cl.GetAt(i)->Data(), -1, arg, arg_size, NULL, NULL); - - ret[i] = arg; - - } - ret[cl.Size] = NULL; - *out_argc = cl.Size; - - return ret; -} |
