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| author | karroffel | 2017-12-04 13:41:34 +0100 |
|---|---|---|
| committer | karroffel | 2018-03-01 15:12:30 +0100 |
| commit | eac4c984dfe5eebb73b094aaf2ed5ab37b6e8fdf (patch) | |
| tree | bdd2fc1a9a678422b37513a83f9bd842de532145 /platform/windows | |
| parent | 7f3024d343aa1b14641ad5a7b56efaa1501550cf (diff) | |
| download | godot-eac4c984dfe5eebb73b094aaf2ed5ab37b6e8fdf.tar.gz godot-eac4c984dfe5eebb73b094aaf2ed5ab37b6e8fdf.tar.zst godot-eac4c984dfe5eebb73b094aaf2ed5ab37b6e8fdf.zip | |
add GLES 2 renderer for 2D
This commit adds a new rendering backend, GLES2, and adds a
project setting to enable it.
Currently this backend can only be used on the X11 platform,
but integrating into other platforms is planned.
Diffstat (limited to 'platform/windows')
| -rw-r--r-- | platform/windows/platform_config.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/platform/windows/platform_config.h b/platform/windows/platform_config.h index 10ec9110d..d100385e8 100644 --- a/platform/windows/platform_config.h +++ b/platform/windows/platform_config.h @@ -33,3 +33,4 @@ //#include <alloca.h> //#endif #define GLES3_INCLUDE_H "glad/glad.h" +#define GLES2_INCLUDE_H "glad/glad.h" |
