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| author | Rémi Verschelde | 2017-09-17 22:48:22 +0200 |
|---|---|---|
| committer | GitHub | 2017-09-17 22:48:22 +0200 |
| commit | 53bbc046ee670a1c24b1ec936066857ef6e73dc9 (patch) | |
| tree | 912835b1b1872785c0ffadda66d8996f5e7f9823 /platform/windows | |
| parent | a00f19a92109ec33de41308e6277b55eb444320d (diff) | |
| parent | 7a4c0ff35e10fba5f2686e7fd5623eab31b07a2d (diff) | |
| download | godot-53bbc046ee670a1c24b1ec936066857ef6e73dc9.tar.gz godot-53bbc046ee670a1c24b1ec936066857ef6e73dc9.tar.zst godot-53bbc046ee670a1c24b1ec936066857ef6e73dc9.zip | |
Merge pull request #11252 from marcelofg55/fix_noaudio_crash
Fix crash when no audio driver is available
Diffstat (limited to 'platform/windows')
| -rw-r--r-- | platform/windows/os_windows.cpp | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 62954e1a5..461caf479 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -1081,12 +1081,7 @@ void OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int power_manager = memnew(PowerWindows); - AudioDriverManager::get_driver(p_audio_driver)->set_singleton(); - - if (AudioDriverManager::get_driver(p_audio_driver)->init() != OK) { - - ERR_PRINT("Initializing audio failed."); - } + AudioDriverManager::initialize(p_audio_driver); TRACKMOUSEEVENT tme; tme.cbSize = sizeof(TRACKMOUSEEVENT); |
