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| author | Rémi Verschelde | 2017-05-06 23:38:44 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2017-05-07 11:42:37 +0200 |
| commit | c8aea60324e3e219945a805f871363c10292f38b (patch) | |
| tree | 791577ddbf7e55dd1f8a985a6d029279f235ac5f /platform/windows/power_windows.cpp | |
| parent | 5d10b8fabdc9acc8b5296f1805c12648d4c5df4c (diff) | |
| download | godot-c8aea60324e3e219945a805f871363c10292f38b.tar.gz godot-c8aea60324e3e219945a805f871363c10292f38b.tar.zst godot-c8aea60324e3e219945a805f871363c10292f38b.zip | |
Diffstat (limited to 'platform/windows/power_windows.cpp')
| -rw-r--r-- | platform/windows/power_windows.cpp | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/platform/windows/power_windows.cpp b/platform/windows/power_windows.cpp index 1d9756f68..428bc5dcc 100644 --- a/platform/windows/power_windows.cpp +++ b/platform/windows/power_windows.cpp @@ -28,6 +28,31 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +/* +Adapted from corresponding SDL 2.0 code. +*/ + +/* + Simple DirectMedia Layer + Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + #include "power_windows.h" // CODE CHUNK IMPORTED FROM SDL 2.0 |
