aboutsummaryrefslogtreecommitdiff
path: root/platform/windows/os_windows.h
diff options
context:
space:
mode:
authorRémi Verschelde2017-01-08 20:41:11 +0100
committerRémi Verschelde2017-01-08 20:41:26 +0100
commit6323779596dea0db7f58afef7d3d3d5588ef20cb (patch)
tree92bdd7947486ddb6820eb0225d6b345ee69ac432 /platform/windows/os_windows.h
parent920947f297ff3b8d959d15c8e15e7a28dcbdb08f (diff)
downloadgodot-6323779596dea0db7f58afef7d3d3d5588ef20cb.tar.gz
godot-6323779596dea0db7f58afef7d3d3d5588ef20cb.tar.zst
godot-6323779596dea0db7f58afef7d3d3d5588ef20cb.zip
Windows: Define _WIN32_WINRT to 0x0600 (Vista)
Passed as a compiler define to be sure it is always define before windows.h is loaded. This means that Godot officially requires Vista API or later, it will not work on Windows XP or earlier. Also fix a bogus check for Windows 7 API.
Diffstat (limited to 'platform/windows/os_windows.h')
-rw-r--r--platform/windows/os_windows.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index 19367c758..e265313f0 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -29,8 +29,6 @@
#ifndef OS_WINDOWS_H
#define OS_WINDOWS_H
-#define WINVER 0x0600
-
#include "os/input.h"
#include "os/os.h"
#include "context_gl_win.h"