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authorRémi Verschelde2017-11-17 17:11:41 +0100
committerRémi Verschelde2017-11-19 20:54:24 +0100
commit32c12a92a5633678921ee9e43f72eb3b59a635ed (patch)
tree17170a81fb6e47ee189a8bb86ff58a691e7ab142 /platform/windows/os_windows.h
parentad199c396478a7165da1eb6909ccb28f124b0240 (diff)
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Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html (latest as of this commit). Three virtual methods are added to OS for the various XDG paths we will use: - OS::get_data_path gives XDG_DATA_HOME, or if missing: ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_config_path gives XDG_CONFIG_HOME, or if missing: ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_cache_path gives XDG_CACHE_HOME, or if missing: ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows So for Windows there are no changes, for Linux we follow the full split spec and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot. Support for system-wide installation of templates on Unix was removed for now, as it's a bit hackish and I don't think anyone uses it. user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by default, but when using the application/config/use_shared_user_dir option it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame. For now everything still goes in EditorSettings::get_settings_dir(), but this will be changed in a later commit to make use of the new splitting where relevant. Part of #3513.
Diffstat (limited to 'platform/windows/os_windows.h')
-rw-r--r--platform/windows/os_windows.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index f3b8f0e5f..5e0c240db 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -253,8 +253,14 @@ public:
virtual void enable_for_stealing_focus(ProcessID pid);
virtual void move_window_to_foreground();
- virtual String get_user_data_dir() const;
+
+ virtual String get_config_path() const;
+ virtual String get_data_path() const;
+ virtual String get_cache_path() const;
+ virtual String get_godot_dir_name() const;
+
virtual String get_system_dir(SystemDir p_dir) const;
+ virtual String get_user_data_dir() const;
virtual void release_rendering_thread();
virtual void make_rendering_thread();