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authorMario Schlack2016-08-29 13:14:38 +0800
committerRémi Verschelde2016-09-01 08:46:03 +0200
commit9ea76ff46daa428cb50715697732c173dbf994c4 (patch)
tree47aca9cc177d80e76d23ed7a7a552f58e8d2497d /platform/windows/os_windows.cpp
parentcd6afd5f1d55a733ca759c2e8bb4aa6ea32800c1 (diff)
downloadgodot-9ea76ff46daa428cb50715697732c173dbf994c4.tar.gz
godot-9ea76ff46daa428cb50715697732c173dbf994c4.tar.zst
godot-9ea76ff46daa428cb50715697732c173dbf994c4.zip
Hide the mouse cursor when MOUSE_MODE_CAPTURED is activated.
(cherry picked from commit f0b6a242cc1934fb15c53e3e1724451c397bcb8b)
Diffstat (limited to 'platform/windows/os_windows.cpp')
-rw-r--r--platform/windows/os_windows.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 571277f91..cebafdabc 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -1364,7 +1364,9 @@ void OS_Windows::set_mouse_mode(MouseMode p_mode) {
POINT pos = { (int) center.x, (int) center.y };
ClientToScreen(hWnd, &pos);
SetCursorPos(pos.x, pos.y);
+ ShowCursor(false);
} else {
+ ShowCursor(true);
ReleaseCapture();
ClipCursor(NULL);
}