diff options
| author | Pedro J. Estébanez | 2016-09-14 04:02:18 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2016-10-09 17:29:59 +0200 |
| commit | 12d4d6566892a377e5e6ddd171ecf69a2ccf129d (patch) | |
| tree | 6b0a50317eb4f266e3e8c9b65707bad9e1451ae0 /platform/windows/os_windows.cpp | |
| parent | 56dc7aa568b7df870cb894847ec5998964e05765 (diff) | |
| download | godot-12d4d6566892a377e5e6ddd171ecf69a2ccf129d.tar.gz godot-12d4d6566892a377e5e6ddd171ecf69a2ccf129d.tar.zst godot-12d4d6566892a377e5e6ddd171ecf69a2ccf129d.zip | |
Improve debug focus behavior
Fix focusing debugged game on Windows
Add re-focusing editor on continue
(cherry picked from commit 66dac878ac9fc278044281b7f67fbed668e4523d)
Diffstat (limited to 'platform/windows/os_windows.cpp')
| -rw-r--r-- | platform/windows/os_windows.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index f38bda589..35d90a830 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -2157,10 +2157,15 @@ String OS_Windows::get_stdin_string(bool p_block) { } +void OS_Windows::enable_for_stealing_focus(ProcessID pid) { + + AllowSetForegroundWindow(pid); + +} + void OS_Windows::move_window_to_foreground() { SetForegroundWindow(hWnd); - BringWindowToTop(hWnd); } |
