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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /platform/windows/joypad.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadgodot-5dbf180.tar.gz
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'platform/windows/joypad.h')
-rw-r--r--platform/windows/joypad.h38
1 files changed, 17 insertions, 21 deletions
diff --git a/platform/windows/joypad.h b/platform/windows/joypad.h
index d6670c90d..7e4f6ff32 100644
--- a/platform/windows/joypad.h
+++ b/platform/windows/joypad.h
@@ -34,30 +34,28 @@
#include <dinput.h>
#include <xinput.h> // on unix the file is called "xinput.h", on windows I'm sure it won't mind
-#ifndef SAFE_RELEASE // when Windows Media Device M? is not present
+#ifndef SAFE_RELEASE // when Windows Media Device M? is not present
#define SAFE_RELEASE(x) \
-if(x != NULL) \
-{ \
- x->Release(); \
- x = NULL; \
-}
+ if (x != NULL) { \
+ x->Release(); \
+ x = NULL; \
+ }
#endif
#ifndef XUSER_MAX_COUNT
#define XUSER_MAX_COUNT 4
#endif
-class JoypadWindows
-{
+class JoypadWindows {
public:
JoypadWindows();
- JoypadWindows(InputDefault* _input, HWND* hwnd);
+ JoypadWindows(InputDefault *_input, HWND *hwnd);
~JoypadWindows();
void probe_joypads();
unsigned int process_joypads(unsigned int p_last_id);
-private:
+private:
enum {
JOYPADS_MAX = 16,
JOY_AXIS_COUNT = 6,
@@ -110,13 +108,13 @@ private:
}
};
- typedef DWORD (WINAPI *XInputGetState_t) (DWORD dwUserIndex, XINPUT_STATE* pState);
- typedef DWORD (WINAPI *XInputSetState_t) (DWORD dwUserIndex, XINPUT_VIBRATION* pVibration);
+ typedef DWORD(WINAPI *XInputGetState_t)(DWORD dwUserIndex, XINPUT_STATE *pState);
+ typedef DWORD(WINAPI *XInputSetState_t)(DWORD dwUserIndex, XINPUT_VIBRATION *pVibration);
- HWND* hWnd;
+ HWND *hWnd;
HANDLE xinput_dll;
LPDIRECTINPUT8 dinput;
- InputDefault* input;
+ InputDefault *input;
int id_to_change;
int joypad_count;
@@ -124,10 +122,10 @@ private:
dinput_gamepad d_joypads[JOYPADS_MAX];
xinput_gamepad x_joypads[XUSER_MAX_COUNT];
- static BOOL CALLBACK enumCallback(const DIDEVICEINSTANCE* p_instance, void* p_context);
- static BOOL CALLBACK objectsCallback(const DIDEVICEOBJECTINSTANCE* instance, void* context);
+ static BOOL CALLBACK enumCallback(const DIDEVICEINSTANCE *p_instance, void *p_context);
+ static BOOL CALLBACK objectsCallback(const DIDEVICEOBJECTINSTANCE *instance, void *context);
- void setup_joypad_object(const DIDEVICEOBJECTINSTANCE* ob, int p_joy_id);
+ void setup_joypad_object(const DIDEVICEOBJECTINSTANCE *ob, int p_joy_id);
void close_joypad(int id = -1);
void load_xinput();
void unload_xinput();
@@ -135,8 +133,8 @@ private:
unsigned int post_hat(unsigned int p_last_id, int p_device, DWORD p_dpad);
bool have_device(const GUID &p_guid);
- bool is_xinput_device(const GUID* p_guid);
- bool setup_dinput_joypad(const DIDEVICEINSTANCE* instance);
+ bool is_xinput_device(const GUID *p_guid);
+ bool setup_dinput_joypad(const DIDEVICEINSTANCE *instance);
void joypad_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
void joypad_vibration_stop_xinput(int p_device, uint64_t p_timestamp);
@@ -146,5 +144,3 @@ private:
};
#endif
-
-