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| author | Andreas Haas | 2017-03-26 15:59:13 +0200 |
|---|---|---|
| committer | Andreas Haas | 2017-03-26 15:59:32 +0200 |
| commit | c0b67568757ccc22811e16348713ef3119e18f3e (patch) | |
| tree | c2f13f324454478a76c623141611f79628d52ce6 /platform/windows/joypad.cpp | |
| parent | a0b0dff6fdbdc4be78087aa572f3da5dbb8daa01 (diff) | |
| download | godot-c0b67568757ccc22811e16348713ef3119e18f3e.tar.gz godot-c0b67568757ccc22811e16348713ef3119e18f3e.tar.zst godot-c0b67568757ccc22811e16348713ef3119e18f3e.zip | |
Diffstat (limited to 'platform/windows/joypad.cpp')
| -rw-r--r-- | platform/windows/joypad.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/platform/windows/joypad.cpp b/platform/windows/joypad.cpp index 2472940ef..86f7033d4 100644 --- a/platform/windows/joypad.cpp +++ b/platform/windows/joypad.cpp @@ -319,7 +319,7 @@ void JoypadWindows::probe_joypads() { } } -unsigned int JoypadWindows::process_joypads(unsigned int p_last_id) { +void JoypadWindows::process_joypads() { HRESULT hr; @@ -337,16 +337,16 @@ unsigned int JoypadWindows::process_joypads(unsigned int p_last_id) { int button_mask = XINPUT_GAMEPAD_DPAD_UP; for (int i = 0; i <= 16; i++) { - p_last_id = input->joy_button(p_last_id, joy.id, i, joy.state.Gamepad.wButtons & button_mask); + input->joy_button(joy.id, i, joy.state.Gamepad.wButtons & button_mask); button_mask = button_mask * 2; } - p_last_id = input->joy_axis(p_last_id, joy.id, JOY_AXIS_0, axis_correct(joy.state.Gamepad.sThumbLX, true)); - p_last_id = input->joy_axis(p_last_id, joy.id, JOY_AXIS_1, axis_correct(joy.state.Gamepad.sThumbLY, true, false, true)); - p_last_id = input->joy_axis(p_last_id, joy.id, JOY_AXIS_2, axis_correct(joy.state.Gamepad.sThumbRX, true)); - p_last_id = input->joy_axis(p_last_id, joy.id, JOY_AXIS_3, axis_correct(joy.state.Gamepad.sThumbRY, true, false, true)); - p_last_id = input->joy_axis(p_last_id, joy.id, JOY_AXIS_4, axis_correct(joy.state.Gamepad.bLeftTrigger, true, true)); - p_last_id = input->joy_axis(p_last_id, joy.id, JOY_AXIS_5, axis_correct(joy.state.Gamepad.bRightTrigger, true, true)); + input->joy_axis(joy.id, JOY_AXIS_0, axis_correct(joy.state.Gamepad.sThumbLX, true)); + input->joy_axis(joy.id, JOY_AXIS_1, axis_correct(joy.state.Gamepad.sThumbLY, true, false, true)); + input->joy_axis(joy.id, JOY_AXIS_2, axis_correct(joy.state.Gamepad.sThumbRX, true)); + input->joy_axis(joy.id, JOY_AXIS_3, axis_correct(joy.state.Gamepad.sThumbRY, true, false, true)); + input->joy_axis(joy.id, JOY_AXIS_4, axis_correct(joy.state.Gamepad.bLeftTrigger, true, true)); + input->joy_axis(joy.id, JOY_AXIS_5, axis_correct(joy.state.Gamepad.bRightTrigger, true, true)); joy.last_packet = joy.state.dwPacketNumber; } uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id); @@ -384,7 +384,7 @@ unsigned int JoypadWindows::process_joypads(unsigned int p_last_id) { continue; } - p_last_id = post_hat(p_last_id, joy->id, js.rgdwPOV[0]); + post_hat(joy->id, js.rgdwPOV[0]); for (int j = 0; j < 128; j++) { @@ -392,14 +392,14 @@ unsigned int JoypadWindows::process_joypads(unsigned int p_last_id) { if (!joy->last_buttons[j]) { - p_last_id = input->joy_button(p_last_id, joy->id, j, true); + input->joy_button(joy->id, j, true); joy->last_buttons[j] = true; } } else { if (joy->last_buttons[j]) { - p_last_id = input->joy_button(p_last_id, joy->id, j, false); + input->joy_button(joy->id, j, false); joy->last_buttons[j] = false; } } @@ -414,16 +414,16 @@ unsigned int JoypadWindows::process_joypads(unsigned int p_last_id) { for (int k = 0; k < count; k++) { if (joy->joy_axis[j] == axes[k]) { - p_last_id = input->joy_axis(p_last_id, joy->id, j, axis_correct(values[k])); + input->joy_axis(joy->id, j, axis_correct(values[k])); break; }; }; }; } - return p_last_id; + return; } -unsigned int JoypadWindows::post_hat(unsigned int p_last_id, int p_device, DWORD p_dpad) { +void JoypadWindows::post_hat(int p_device, DWORD p_dpad) { int dpad_val = 0; @@ -462,7 +462,7 @@ unsigned int JoypadWindows::post_hat(unsigned int p_last_id, int p_device, DWORD dpad_val = (InputDefault::HAT_MASK_LEFT | InputDefault::HAT_MASK_UP); } - return input->joy_hat(p_last_id, p_device, dpad_val); + input->joy_hat(p_device, dpad_val); }; InputDefault::JoyAxis JoypadWindows::axis_correct(int p_val, bool p_xinput, bool p_trigger, bool p_negate) const { |
