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| author | Rémi Verschelde | 2016-02-04 10:26:10 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2016-02-04 10:26:10 +0100 |
| commit | 99d9188da8f022cf0baca709964df0513700296c (patch) | |
| tree | b6ca4c9afee6b05d35c76bdbb58cf45e8a3e1adc /platform/windows/export/export.cpp | |
| parent | 8151110002c051a8d7d33ef20439a1980eb29fd8 (diff) | |
| download | godot-99d9188da8f022cf0baca709964df0513700296c.tar.gz godot-99d9188da8f022cf0baca709964df0513700296c.tar.zst godot-99d9188da8f022cf0baca709964df0513700296c.zip | |
Add preload and PI to GDScript reserved keywords
I've noticed that gd_tokenizer also has keywords for `switch' and `do', but they seem not to be supported actually (only used in commented code for the shader language), so I don't add them.
Diffstat (limited to 'platform/windows/export/export.cpp')
0 files changed, 0 insertions, 0 deletions
