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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /platform/windows/context_gl_win.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'platform/windows/context_gl_win.h')
-rw-r--r--platform/windows/context_gl_win.h12
1 files changed, 4 insertions, 8 deletions
diff --git a/platform/windows/context_gl_win.h b/platform/windows/context_gl_win.h
index 96b54c6c1..383197ba7 100644
--- a/platform/windows/context_gl_win.h
+++ b/platform/windows/context_gl_win.h
@@ -42,14 +42,13 @@
#ifndef CONTEXT_GL_WIN_H
#define CONTEXT_GL_WIN_H
-
-#include "os/os.h"
#include "drivers/gl_context/context_gl.h"
#include "error_list.h"
+#include "os/os.h"
#include <windows.h>
-typedef bool (APIENTRY *PFNWGLSWAPINTERVALEXTPROC) (int interval);
+typedef bool(APIENTRY *PFNWGLSWAPINTERVALEXTPROC)(int interval);
class ContextGL_Win : public ContextGL {
@@ -60,11 +59,9 @@ class ContextGL_Win : public ContextGL {
bool opengl_3_context;
bool use_vsync;
-
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
-public:
-
+public:
virtual void release_current();
virtual void make_current();
@@ -78,9 +75,8 @@ public:
virtual void set_use_vsync(bool p_use);
virtual bool is_using_vsync() const;
- ContextGL_Win(HWND hwnd,bool p_opengl_3_context);
+ ContextGL_Win(HWND hwnd, bool p_opengl_3_context);
~ContextGL_Win();
-
};
#endif