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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /platform/uwp/joypad_uwp.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'platform/uwp/joypad_uwp.h')
-rw-r--r--platform/uwp/joypad_uwp.h11
1 files changed, 5 insertions, 6 deletions
diff --git a/platform/uwp/joypad_uwp.h b/platform/uwp/joypad_uwp.h
index 5d81ac44c..e5a961e70 100644
--- a/platform/uwp/joypad_uwp.h
+++ b/platform/uwp/joypad_uwp.h
@@ -41,10 +41,9 @@ internal:
/* clang-format on */
JoypadUWP();
- JoypadUWP(InputDefault* p_input);
+ JoypadUWP(InputDefault *p_input);
private:
-
enum {
MAX_CONTROLLERS = 4,
};
@@ -57,7 +56,7 @@ private:
struct ControllerDevice {
- Windows::Gaming::Input::IGameController^ controller_reference;
+ Windows::Gaming::Input::IGameController ^ controller_reference;
int id;
bool connected;
@@ -72,10 +71,10 @@ private:
ControllerDevice controllers[MAX_CONTROLLERS];
- InputDefault* input;
+ InputDefault *input;
- void OnGamepadAdded(Platform::Object^ sender, Windows::Gaming::Input::Gamepad^ value);
- void OnGamepadRemoved(Platform::Object^ sender, Windows::Gaming::Input::Gamepad^ value);
+ void OnGamepadAdded(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value);
+ void OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value);
InputDefault::JoyAxis axis_correct(double p_val, bool p_negate = false, bool p_trigger = false) const;
};