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| author | Rémi Verschelde | 2017-12-07 09:18:11 +0100 |
|---|---|---|
| committer | GitHub | 2017-12-07 09:18:11 +0100 |
| commit | 96dbf19093cfc88aa688d4321fd07c2fb9afb259 (patch) | |
| tree | d5d31273dc27f2a864bdf8620ddd2fe0a8facff5 /platform/uwp/joypad_uwp.cpp | |
| parent | 5e19fac9872e8ba24a65bf6f9de2fdf9fa360358 (diff) | |
| parent | 13c2ff932089db24841bb971b645141218bd8586 (diff) | |
| download | godot-96dbf19093cfc88aa688d4321fd07c2fb9afb259.tar.gz godot-96dbf19093cfc88aa688d4321fd07c2fb9afb259.tar.zst godot-96dbf19093cfc88aa688d4321fd07c2fb9afb259.zip | |
Merge pull request #14332 from akien-mga/clang-format
Update style for clang-format 5.0.0, new min required version
Diffstat (limited to 'platform/uwp/joypad_uwp.cpp')
| -rw-r--r-- | platform/uwp/joypad_uwp.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/platform/uwp/joypad_uwp.cpp b/platform/uwp/joypad_uwp.cpp index 0f84bd55a..088d232e0 100644 --- a/platform/uwp/joypad_uwp.cpp +++ b/platform/uwp/joypad_uwp.cpp @@ -54,7 +54,7 @@ void JoypadUWP::process_controllers() { case ControllerType::GAMEPAD_CONTROLLER: { - GamepadReading reading = ((Gamepad ^)joy.controller_reference)->GetCurrentReading(); + GamepadReading reading = ((Gamepad ^) joy.controller_reference)->GetCurrentReading(); int button_mask = (int)GamepadButtons::Menu; for (int j = 0; j < 14; j++) { @@ -161,7 +161,7 @@ void JoypadUWP::joypad_vibration_start(int p_device, float p_weak_magnitude, flo GamepadVibration vibration; vibration.LeftMotor = p_strong_magnitude; vibration.RightMotor = p_weak_magnitude; - ((Gamepad ^)joy.controller_reference)->Vibration = vibration; + ((Gamepad ^) joy.controller_reference)->Vibration = vibration; joy.ff_timestamp = p_timestamp; joy.ff_end_timestamp = p_duration == 0 ? 0 : p_timestamp + (uint64_t)(p_duration * 1000000.0); @@ -175,7 +175,7 @@ void JoypadUWP::joypad_vibration_stop(int p_device, uint64_t p_timestamp) { GamepadVibration vibration; vibration.LeftMotor = 0.0; vibration.RightMotor = 0.0; - ((Gamepad ^)joy.controller_reference)->Vibration = vibration; + ((Gamepad ^) joy.controller_reference)->Vibration = vibration; joy.ff_timestamp = p_timestamp; joy.vibrating = false; |
