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authorRémi Verschelde2017-12-07 09:18:11 +0100
committerGitHub2017-12-07 09:18:11 +0100
commit96dbf19093cfc88aa688d4321fd07c2fb9afb259 (patch)
treed5d31273dc27f2a864bdf8620ddd2fe0a8facff5 /platform/uwp/joypad_uwp.cpp
parent5e19fac9872e8ba24a65bf6f9de2fdf9fa360358 (diff)
parent13c2ff932089db24841bb971b645141218bd8586 (diff)
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Merge pull request #14332 from akien-mga/clang-format
Update style for clang-format 5.0.0, new min required version
Diffstat (limited to 'platform/uwp/joypad_uwp.cpp')
-rw-r--r--platform/uwp/joypad_uwp.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/platform/uwp/joypad_uwp.cpp b/platform/uwp/joypad_uwp.cpp
index 0f84bd55a..088d232e0 100644
--- a/platform/uwp/joypad_uwp.cpp
+++ b/platform/uwp/joypad_uwp.cpp
@@ -54,7 +54,7 @@ void JoypadUWP::process_controllers() {
case ControllerType::GAMEPAD_CONTROLLER: {
- GamepadReading reading = ((Gamepad ^)joy.controller_reference)->GetCurrentReading();
+ GamepadReading reading = ((Gamepad ^) joy.controller_reference)->GetCurrentReading();
int button_mask = (int)GamepadButtons::Menu;
for (int j = 0; j < 14; j++) {
@@ -161,7 +161,7 @@ void JoypadUWP::joypad_vibration_start(int p_device, float p_weak_magnitude, flo
GamepadVibration vibration;
vibration.LeftMotor = p_strong_magnitude;
vibration.RightMotor = p_weak_magnitude;
- ((Gamepad ^)joy.controller_reference)->Vibration = vibration;
+ ((Gamepad ^) joy.controller_reference)->Vibration = vibration;
joy.ff_timestamp = p_timestamp;
joy.ff_end_timestamp = p_duration == 0 ? 0 : p_timestamp + (uint64_t)(p_duration * 1000000.0);
@@ -175,7 +175,7 @@ void JoypadUWP::joypad_vibration_stop(int p_device, uint64_t p_timestamp) {
GamepadVibration vibration;
vibration.LeftMotor = 0.0;
vibration.RightMotor = 0.0;
- ((Gamepad ^)joy.controller_reference)->Vibration = vibration;
+ ((Gamepad ^) joy.controller_reference)->Vibration = vibration;
joy.ff_timestamp = p_timestamp;
joy.vibrating = false;