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authorRémi Verschelde2017-03-05 16:44:50 +0100
committerRémi Verschelde2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /platform/uwp/gl_context_egl.h
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
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A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'platform/uwp/gl_context_egl.h')
-rw-r--r--platform/uwp/gl_context_egl.h11
1 files changed, 4 insertions, 7 deletions
diff --git a/platform/uwp/gl_context_egl.h b/platform/uwp/gl_context_egl.h
index 858eaa6d1..c397c1206 100644
--- a/platform/uwp/gl_context_egl.h
+++ b/platform/uwp/gl_context_egl.h
@@ -31,16 +31,16 @@
#include <wrl.h>
-#include "os/os.h"
#include "EGL/egl.h"
-#include "error_list.h"
#include "drivers/gl_context/context_gl.h"
+#include "error_list.h"
+#include "os/os.h"
using namespace Windows::UI::Core;
class ContextEGL : public ContextGL {
- CoreWindow^ window;
+ CoreWindow ^ window;
EGLDisplay mEglDisplay;
EGLContext mEglContext;
@@ -52,7 +52,6 @@ class ContextEGL : public ContextGL {
bool vsync;
public:
-
virtual void release_current();
virtual void make_current();
@@ -69,10 +68,8 @@ public:
void cleanup();
- ContextEGL(CoreWindow^ p_window);
+ ContextEGL(CoreWindow ^ p_window);
~ContextEGL();
-
};
#endif
-