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| author | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-05 16:44:50 +0100 |
| commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
| tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /platform/uwp/gl_context_egl.h | |
| parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
| download | godot-5dbf180.tar.gz godot-5dbf180.tar.zst godot-5dbf180.zip | |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'platform/uwp/gl_context_egl.h')
| -rw-r--r-- | platform/uwp/gl_context_egl.h | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/platform/uwp/gl_context_egl.h b/platform/uwp/gl_context_egl.h index 858eaa6d1..c397c1206 100644 --- a/platform/uwp/gl_context_egl.h +++ b/platform/uwp/gl_context_egl.h @@ -31,16 +31,16 @@ #include <wrl.h> -#include "os/os.h" #include "EGL/egl.h" -#include "error_list.h" #include "drivers/gl_context/context_gl.h" +#include "error_list.h" +#include "os/os.h" using namespace Windows::UI::Core; class ContextEGL : public ContextGL { - CoreWindow^ window; + CoreWindow ^ window; EGLDisplay mEglDisplay; EGLContext mEglContext; @@ -52,7 +52,6 @@ class ContextEGL : public ContextGL { bool vsync; public: - virtual void release_current(); virtual void make_current(); @@ -69,10 +68,8 @@ public: void cleanup(); - ContextEGL(CoreWindow^ p_window); + ContextEGL(CoreWindow ^ p_window); ~ContextEGL(); - }; #endif - |
