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authorRémi Verschelde2016-01-22 23:06:54 +0100
committerRémi Verschelde2016-01-22 23:06:54 +0100
commited3c73408b3b0ddf234ddcc5349fe85831e3ebba (patch)
tree9796583da6e2d685aed1ce66439d79926d05c33d /platform/javascript
parent14c1d7fef00dbd653dcc21102679575955a694dc (diff)
parent1ad6ca0a81e627bb5fe8b7c88f16213abbf6ddef (diff)
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Merge pull request #3412 from Hinsbart/add_mapping
add gamepad mapping (ps4 pad, html5/win/firefox)
Diffstat (limited to 'platform/javascript')
-rw-r--r--platform/javascript/os_javascript.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
index ffbcd9824..562733ab8 100644
--- a/platform/javascript/os_javascript.cpp
+++ b/platform/javascript/os_javascript.cpp
@@ -623,7 +623,7 @@ void OS_JavaScript::process_joysticks() {
emscripten_get_gamepad_status(i, &state);
if (state.connected) {
- int num_buttons = MIN(state.numButtons, 16);
+ int num_buttons = MIN(state.numButtons, 18);
int num_axes = MIN(state.numAxes, 8);
for (int j = 0; j < num_buttons; j++) {