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| author | Benjamin | 2017-10-24 20:54:40 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2017-10-31 09:47:38 +0100 |
| commit | 2b82997052ad0c37cdae53ecaf2ca9dab85b5244 (patch) | |
| tree | 98ebeb116170f3bddf2ee8278ee4cfa1efcab76e /platform/javascript/os_javascript.h | |
| parent | 31a487660ae373632c5ffedff6d269e76426f22a (diff) | |
| download | godot-2b82997052ad0c37cdae53ecaf2ca9dab85b5244.tar.gz godot-2b82997052ad0c37cdae53ecaf2ca9dab85b5244.tar.zst godot-2b82997052ad0c37cdae53ecaf2ca9dab85b5244.zip | |
Use node name as default filename when attaching script.
When attaching a script to a node that isn't saved to a scene file,
use its name as default filename. If the edited scene's root node *has*
been saved to a file, use that directory.
Diffstat (limited to 'platform/javascript/os_javascript.h')
0 files changed, 0 insertions, 0 deletions
