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| author | Bojidar Marinov | 2016-04-06 17:14:38 +0300 |
|---|---|---|
| committer | Rémi Verschelde | 2016-04-06 18:49:51 +0200 |
| commit | 63e33cfdd28886921d72f6c9e9fcd5f7d91a9d7e (patch) | |
| tree | cfcb81cd76a4de91eca8f772967614a561931d2d /platform/javascript/os_javascript.cpp | |
| parent | dea6671d587b242288f957f814ff94b7eb6d3003 (diff) | |
| download | godot-63e33cfdd28886921d72f6c9e9fcd5f7d91a9d7e.tar.gz godot-63e33cfdd28886921d72f6c9e9fcd5f7d91a9d7e.tar.zst godot-63e33cfdd28886921d72f6c9e9fcd5f7d91a9d7e.zip | |
Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes
Closes #3911
(cherry picked from commit 6dcd1354c2e0c489eea9cf111ddbf11804c39c4b)
Diffstat (limited to 'platform/javascript/os_javascript.cpp')
0 files changed, 0 insertions, 0 deletions
