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| author | Rémi Verschelde | 2018-03-21 08:46:05 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2018-03-21 09:08:51 +0100 |
| commit | 10fa69285cc97bdb3cc0b842bd53edad34509b08 (patch) | |
| tree | 8f109abee6ce88bf6f05796c3d49010ce654af03 /platform/javascript/http_request.h | |
| parent | b49ca9486cfae32a9d795ceca52b923820751879 (diff) | |
| download | godot-10fa69285cc97bdb3cc0b842bd53edad34509b08.tar.gz godot-10fa69285cc97bdb3cc0b842bd53edad34509b08.tar.zst godot-10fa69285cc97bdb3cc0b842bd53edad34509b08.zip | |
Add --print-fps option to output FPS to stdout
Works both for the editor and games.
Projects can still use "debug/settings/stdout/print_fps" to enable it
permanently. The --print-fps option takes precedence (so works even if
the project setting is disabled). That setting is also no longer redefined
on the fly based on the verbose flag, that was a mess.
Diffstat (limited to 'platform/javascript/http_request.h')
0 files changed, 0 insertions, 0 deletions
