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| author | Rémi Verschelde | 2017-11-20 07:40:06 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-11-20 07:40:06 +0100 |
| commit | d3889ad1b4dddd003dbfa7d858cc4ab734f1bb2f (patch) | |
| tree | 0edb965e4ffd7e72906be2f152c10418325f831f /platform/javascript/export/export.cpp | |
| parent | 8e6c281a0489ee908eb1666d30b65fb22edba670 (diff) | |
| download | godot-d3889ad1b4dddd003dbfa7d858cc4ab734f1bb2f.tar.gz godot-d3889ad1b4dddd003dbfa7d858cc4ab734f1bb2f.tar.zst godot-d3889ad1b4dddd003dbfa7d858cc4ab734f1bb2f.zip | |
EditorSettings: Dehardcode major in config file name
It was readded in panic after I mistakenly removed the hardcoded "-3" in #12988,
forgetting that Windows would still use the same path and thus conflict with 2.1
(contrarily to macOS and Linux).
Diffstat (limited to 'platform/javascript/export/export.cpp')
0 files changed, 0 insertions, 0 deletions
