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authorFerenc Arn2017-08-28 15:09:47 -0400
committerFerenc Arn2017-08-28 15:09:47 -0400
commit609ef89362a14d2a887fee3f4bc12f01543d2dcc (patch)
treeae18f33ac47a413e0f2fe0f3e05c03910206a2c7 /platform/javascript/audio_driver_javascript.h
parentd664469ec72337c2ec31c2e0d5a3d82c30305b7c (diff)
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Fix the channels gltf importer uses for metallic and AO textures.
Khronos blender gltf exporter uses red channel for occlusion and blue channel for metallic, whereas the current behavior is the opposite. Fixes #10700.
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