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| author | robfram | 2018-03-13 19:36:36 +0100 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-04-28 17:07:20 +0200 |
| commit | fa831f022436a8439d3a0198b3e689bef3573ebb (patch) | |
| tree | 8d39fad63853af16cb44b8d1a0875028ad8e4382 /platform/javascript/audio_driver_javascript.cpp | |
| parent | 141e389c3f80dcb71bbf86c67b9d2ea83652fa0c (diff) | |
| download | godot-fa831f022436a8439d3a0198b3e689bef3573ebb.tar.gz godot-fa831f022436a8439d3a0198b3e689bef3573ebb.tar.zst godot-fa831f022436a8439d3a0198b3e689bef3573ebb.zip | |
Fix non-valid characters for `input_action`
Add a new function to check action names, `_validate_action_name`, in
the spirit of `_valprop`. Offending characters include non-printable
ascii, and `\/=:"`. Also set only one text for the UI message.
(cherry picked from commit da6c07698f591b3eac773770dc776bf095c3d9ef)
Diffstat (limited to 'platform/javascript/audio_driver_javascript.cpp')
0 files changed, 0 insertions, 0 deletions
