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| author | Brandon DeRosier | 2016-03-13 23:55:18 -0400 |
|---|---|---|
| committer | Rémi Verschelde | 2016-04-02 22:08:23 +0200 |
| commit | 85820434de9514d9dc5b168463661b5e824315b1 (patch) | |
| tree | 28396dc2406b7805dbbac787c08b7efe49477d4f /platform/javascript/audio_driver_javascript.cpp | |
| parent | d0151daa692c5437d4188d60aec177fd17ffe6ac (diff) | |
| download | godot-85820434de9514d9dc5b168463661b5e824315b1.tar.gz godot-85820434de9514d9dc5b168463661b5e824315b1.tar.zst godot-85820434de9514d9dc5b168463661b5e824315b1.zip | |
Correct spot light size conversion in Blender exporter.
The collada falloff angle is the angle from the center of the spot
light projection, whereas Blender's point light size is the angle from
one side to the opposite, meaning it's twice as much.
(cherry picked from commit 1f4a214987a2c3a9d767af36620d632174fe861d)
Diffstat (limited to 'platform/javascript/audio_driver_javascript.cpp')
0 files changed, 0 insertions, 0 deletions
