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| author | Gastronok | 2016-09-07 16:32:59 -0700 |
|---|---|---|
| committer | Rémi Verschelde | 2016-09-18 23:12:55 +0200 |
| commit | 3b691907e9e850ae80b415574bdcdc2a3511483c (patch) | |
| tree | a5f8abc55358f39a3b6d7c4676441e118fa4a2f4 /platform/javascript/audio_driver_javascript.cpp | |
| parent | 85eca7bc933988fe7210b134522db9342c9f0c7b (diff) | |
| download | godot-3b691907e9e850ae80b415574bdcdc2a3511483c.tar.gz godot-3b691907e9e850ae80b415574bdcdc2a3511483c.tar.zst godot-3b691907e9e850ae80b415574bdcdc2a3511483c.zip | |
Change the documentation to reflect that Directory.list_dir_begin()
returns true (not false) when a stream could not be initialized. (See, for
example,
https://github.com/godotengine/godot/blob/master/drivers/windows/dir_access_windows.cpp#L76
)
(cherry picked from commit cd82fafd5810248e261ac633f9c942125d90906a)
Diffstat (limited to 'platform/javascript/audio_driver_javascript.cpp')
0 files changed, 0 insertions, 0 deletions
