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| author | Rémi Verschelde | 2016-10-31 14:06:46 +0100 |
|---|---|---|
| committer | GitHub | 2016-10-31 14:06:46 +0100 |
| commit | 681575fa7123592897090c6cce44402c4e45baeb (patch) | |
| tree | 063bf4bebefabc373119f50e7a76471fc6b7140d /platform/javascript/SCsub | |
| parent | 7384a6519f377ff926906ae37844c6e8044ae083 (diff) | |
| parent | d6f2862429399844ebdd16b61da3a3c9d14fba36 (diff) | |
| download | godot-681575fa7123592897090c6cce44402c4e45baeb.tar.gz godot-681575fa7123592897090c6cce44402c4e45baeb.tar.zst godot-681575fa7123592897090c6cce44402c4e45baeb.zip | |
Merge pull request #6994 from eska014/wasm
Add option 'wasm' to compile to WebAssembly in web export
[ci skip]
Diffstat (limited to 'platform/javascript/SCsub')
| -rw-r--r-- | platform/javascript/SCsub | 18 |
1 files changed, 13 insertions, 5 deletions
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub index 22af43647..59e5aa175 100644 --- a/platform/javascript/SCsub +++ b/platform/javascript/SCsub @@ -10,8 +10,6 @@ javascript_files = [ "javascript_eval.cpp" ] -#obj = env.SharedObject('godot_javascript.cpp') - env_javascript = env.Clone() if env['target'] == "profile": env_javascript.Append(CPPFLAGS=['-DPROFILER_ENABLED']) @@ -21,9 +19,19 @@ for x in javascript_files: javascript_objects.append( env_javascript.Object( x ) ) env.Append(LINKFLAGS=["-s","EXPORTED_FUNCTIONS=\"['_main','_audio_server_mix_function','_main_after_fs_sync']\""]) +env.Append(LINKFLAGS=["--shell-file",'"platform/javascript/godot_shell.html"']) -prog = None +build = env.Program('#bin/godot',javascript_objects,PROGSUFFIX=env["PROGSUFFIX"]+".html") -#env_javascript.SharedLibrary("#platform/javascript/libgodot_javascript.so",[javascript_objects]) +def make_html_shell(target, source, env): + html_path = target[0].rstr() + assert html_path[:4] == 'bin/' + assert html_path[-5:] == '.html' + basename = html_path[4:-5] + with open(html_path, 'r+') as html_file: + fixed_html = html_file.read().replace('.html.mem', '.mem').replace(basename, '$GODOT_BASE') + html_file.seek(0) + html_file.truncate() + html_file.write(fixed_html) -env.Program('#bin/godot',javascript_objects,PROGSUFFIX=env["PROGSUFFIX"]+".html") +env.AddPostAction(build, Action(make_html_shell, "Creating HTML shell file")) |
