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| author | Juan Linietsky | 2015-01-10 17:35:26 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-01-10 17:35:26 -0300 |
| commit | 89970848311ee2d49040a148a56d80590091877c (patch) | |
| tree | 804834a8c481fff872671c63afbf6bc6a7abf354 /platform/isim/SCsub | |
| parent | 78f4b937034c8bc24c2a871b1fc08ecbe39d0e5e (diff) | |
| download | godot-89970848311ee2d49040a148a56d80590091877c.tar.gz godot-89970848311ee2d49040a148a56d80590091877c.tar.zst godot-89970848311ee2d49040a148a56d80590091877c.zip | |
2D Rewrite Step [1]
-=-=-=-=-=-=-=-=-=-
-Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future).
-Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order)
-Removed OpenGL ES 1.x support. Good riddance!
Diffstat (limited to 'platform/isim/SCsub')
| -rw-r--r-- | platform/isim/SCsub | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/platform/isim/SCsub b/platform/isim/SCsub index 07761486a..2bd65cb49 100644 --- a/platform/isim/SCsub +++ b/platform/isim/SCsub @@ -25,8 +25,6 @@ env_ios = env.Clone(); if env['ios_gles22_override'] == "yes": env_ios.Append(CPPFLAGS=['-DGLES2_OVERRIDE']) -if env['ios_GLES1_override'] == "yes": - env_ios.Append(CPPFLAGS=['-DGLES1_OVERRIDE']) if env['ios_appirater'] == "yes": env_ios.Append(CPPFLAGS=['-DAPPIRATER_ENABLED']) |
