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| author | Ruslan Mustakov | 2017-10-02 22:01:43 +0700 |
|---|---|---|
| committer | Ruslan Mustakov | 2017-11-21 01:16:49 +0700 |
| commit | 8f0f327f0207cbde27bbfba3ac106b9457d7201b (patch) | |
| tree | 873fcacabc6feaee5dad537f654a3df2c4d3f50e /platform/iphone/os_iphone.h | |
| parent | 82ad05a20ef4420122b18eadf3835c4a8a49ba19 (diff) | |
| download | godot-8f0f327f0207cbde27bbfba3ac106b9457d7201b.tar.gz godot-8f0f327f0207cbde27bbfba3ac106b9457d7201b.tar.zst godot-8f0f327f0207cbde27bbfba3ac106b9457d7201b.zip | |
Allow configuring iOS export
- EditorExportPlugin's _export_begin accepts all the arguments related
to the current export (is_debug, path, flags).
- EditorExportPlugin API is extended with methods allowing to configure
iOS export: add_ios_framework, add_ios_plist_content,
add_ios_linker_flags, add_ios_bundle_file.
- iOS export template now contains Godot as a static library so that
it can be linked with third-party Frameworks and GDNative static
libraries.
- Adds method to DirAccess for recursive copying of a directory.
- Fixes iOS export to work with Xcode 9 (released recently).
Diffstat (limited to 'platform/iphone/os_iphone.h')
| -rw-r--r-- | platform/iphone/os_iphone.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h index 433228b59..0790a2a9e 100644 --- a/platform/iphone/os_iphone.h +++ b/platform/iphone/os_iphone.h @@ -60,6 +60,9 @@ private: MAX_EVENTS = 64, }; + static HashMap<String, void *> dynamic_symbol_lookup_table; + friend void register_dynamic_symbol(char *name, void *address); + uint8_t supported_orientations; VisualServer *visual_server; @@ -153,6 +156,10 @@ public: virtual void alert(const String &p_alert, const String &p_title = "ALERT!"); + virtual Error open_dynamic_library(const String p_path, void *&p_library_handle); + virtual Error close_dynamic_library(void *p_library_handle); + virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false); + virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0); virtual VideoMode get_video_mode(int p_screen = 0) const; virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const; |
