aboutsummaryrefslogtreecommitdiff
path: root/platform/iphone/os_iphone.h
diff options
context:
space:
mode:
authorRuslan Mustakov2017-10-02 22:01:43 +0700
committerRuslan Mustakov2017-11-21 01:16:49 +0700
commit8f0f327f0207cbde27bbfba3ac106b9457d7201b (patch)
tree873fcacabc6feaee5dad537f654a3df2c4d3f50e /platform/iphone/os_iphone.h
parent82ad05a20ef4420122b18eadf3835c4a8a49ba19 (diff)
downloadgodot-8f0f327f0207cbde27bbfba3ac106b9457d7201b.tar.gz
godot-8f0f327f0207cbde27bbfba3ac106b9457d7201b.tar.zst
godot-8f0f327f0207cbde27bbfba3ac106b9457d7201b.zip
Allow configuring iOS export
- EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently).
Diffstat (limited to 'platform/iphone/os_iphone.h')
-rw-r--r--platform/iphone/os_iphone.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h
index 433228b59..0790a2a9e 100644
--- a/platform/iphone/os_iphone.h
+++ b/platform/iphone/os_iphone.h
@@ -60,6 +60,9 @@ private:
MAX_EVENTS = 64,
};
+ static HashMap<String, void *> dynamic_symbol_lookup_table;
+ friend void register_dynamic_symbol(char *name, void *address);
+
uint8_t supported_orientations;
VisualServer *visual_server;
@@ -153,6 +156,10 @@ public:
virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
+ virtual Error open_dynamic_library(const String p_path, void *&p_library_handle);
+ virtual Error close_dynamic_library(void *p_library_handle);
+ virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false);
+
virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0);
virtual VideoMode get_video_mode(int p_screen = 0) const;
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;