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authorJuan Linietsky2014-02-09 22:10:30 -0300
committerJuan Linietsky2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /platform/iphone/gl_view.mm
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
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+/*************************************************************************/
+/* gl_view.mm */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#import <QuartzCore/QuartzCore.h>
+#import <OpenGLES/EAGLDrawable.h>
+#include "os_iphone.h"
+#include "core/os/keyboard.h"
+
+#import "gl_view.h"
+
+/*
+@interface GLView (private)
+
+- (id)initGLES;
+- (BOOL)createFramebuffer;
+- (void)destroyFramebuffer;
+@end
+*/
+
+int gl_view_base_fb;
+static String keyboard_text;
+static GLView* _instance = NULL;
+
+void _show_keyboard(String p_existing) {
+ keyboard_text = p_existing;
+ printf("instance on show is %p\n", _instance);
+ [_instance open_keyboard];
+};
+
+void _hide_keyboard() {
+ printf("instance on hide is %p\n", _instance);
+ [_instance hide_keyboard];
+ keyboard_text = "";
+};
+
+@implementation GLView
+
+@synthesize animationInterval;
+
+static const int max_touches = 8;
+static UITouch* touches[max_touches];
+
+static void init_touches() {
+
+ for (int i=0; i<max_touches; i++) {
+ touches[i] = NULL;
+ };
+};
+
+static int get_touch_id(UITouch* p_touch) {
+
+ int first = -1;
+ for (int i=0; i<max_touches; i++) {
+ if (first == -1 && touches[i] == NULL) {
+ first = i;
+ continue;
+ };
+ if (touches[i] == p_touch)
+ return i;
+ };
+
+ if (first != -1) {
+ touches[first] = p_touch;
+ return first;
+ };
+
+ return -1;
+};
+
+static int remove_touch(UITouch* p_touch) {
+
+ int remaining = 0;
+ for (int i=0; i<max_touches; i++) {
+
+ if (touches[i] == NULL)
+ continue;
+ if (touches[i] == p_touch)
+ touches[i] = NULL;
+ else
+ ++remaining;
+ };
+ return remaining;
+};
+
+static int get_first_id(UITouch* p_touch) {
+
+ for (int i=0; i<max_touches; i++) {
+
+ if (touches[i] != NULL)
+ return i;
+ };
+ return -1;
+};
+
+static void clear_touches() {
+
+ for (int i=0; i<max_touches; i++) {
+
+ touches[i] = NULL;
+ };
+};
+
+// Implement this to override the default layer class (which is [CALayer class]).
+// We do this so that our view will be backed by a layer that is capable of OpenGL ES rendering.
++ (Class) layerClass
+{
+ return [CAEAGLLayer class];
+}
+
+//The GL view is stored in the nib file. When it's unarchived it's sent -initWithCoder:
+- (id)initWithCoder:(NSCoder*)coder
+{
+ active = FALSE;
+ if((self = [super initWithCoder:coder]))
+ {
+ self = [self initGLES];
+ }
+ return self;
+}
+
+-(id)initGLES
+{
+ // Get our backing layer
+ CAEAGLLayer *eaglLayer = (CAEAGLLayer*) self.layer;
+
+ // Configure it so that it is opaque, does not retain the contents of the backbuffer when displayed, and uses RGBA8888 color.
+ eaglLayer.opaque = YES;
+ eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
+ [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking,
+ kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat,
+ nil];
+
+ // Create our EAGLContext, and if successful make it current and create our framebuffer.
+#ifdef GLES1_OVERRIDE
+ context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1];
+#else
+ context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
+#endif
+
+ if(!context || ![EAGLContext setCurrentContext:context] || ![self createFramebuffer])
+ {
+ [self release];
+ return nil;
+ }
+
+ // Default the animation interval to 1/60th of a second.
+ animationInterval = 1.0 / 60.0;
+ return self;
+}
+
+-(id<GLViewDelegate>)delegate
+{
+ return delegate;
+}
+
+// Update the delegate, and if it needs a -setupView: call, set our internal flag so that it will be called.
+-(void)setDelegate:(id<GLViewDelegate>)d
+{
+ delegate = d;
+ delegateSetup = ![delegate respondsToSelector:@selector(setupView:)];
+}
+
+// If our view is resized, we'll be asked to layout subviews.
+// This is the perfect opportunity to also update the framebuffer so that it is
+// the same size as our display area.
+-(void)layoutSubviews
+{
+ [EAGLContext setCurrentContext:context];
+ [self destroyFramebuffer];
+ [self createFramebuffer];
+ [self drawView];
+}
+
+- (BOOL)createFramebuffer
+{
+ // Generate IDs for a framebuffer object and a color renderbuffer
+ UIScreen* mainscr = [UIScreen mainScreen];
+ if (mainscr.currentMode.size.width == 640 || mainscr.currentMode.size.width == 960) // modern iphone, can go to 640x960
+ self.contentScaleFactor = 2.0;
+
+ glGenFramebuffersOES(1, &viewFramebuffer);
+ glGenRenderbuffersOES(1, &viewRenderbuffer);
+
+ glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
+ glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
+ // This call associates the storage for the current render buffer with the EAGLDrawable (our CAEAGLLayer)
+ // allowing us to draw into a buffer that will later be rendered to screen whereever the layer is (which corresponds with our view).
+ [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(id<EAGLDrawable>)self.layer];
+ glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer);
+
+ glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
+ glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
+
+ // For this sample, we also need a depth buffer, so we'll create and attach one via another renderbuffer.
+ glGenRenderbuffersOES(1, &depthRenderbuffer);
+ glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthRenderbuffer);
+ glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES, backingWidth, backingHeight);
+ glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, depthRenderbuffer);
+
+ if(glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES)
+ {
+ NSLog(@"failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES));
+ return NO;
+ }
+
+ if (OS::get_singleton()) {
+ OS::VideoMode vm;
+ vm.fullscreen = true;
+ vm.width = backingWidth;
+ vm.height = backingHeight;
+ vm.resizable = false;
+ OS::get_singleton()->set_video_mode(vm);
+ OSIPhone::get_singleton()->set_base_framebuffer(viewFramebuffer);
+ };
+ gl_view_base_fb = viewFramebuffer;
+
+ return YES;
+}
+
+// Clean up any buffers we have allocated.
+- (void)destroyFramebuffer
+{
+ glDeleteFramebuffersOES(1, &viewFramebuffer);
+ viewFramebuffer = 0;
+ glDeleteRenderbuffersOES(1, &viewRenderbuffer);
+ viewRenderbuffer = 0;
+
+ if(depthRenderbuffer)
+ {
+ glDeleteRenderbuffersOES(1, &depthRenderbuffer);
+ depthRenderbuffer = 0;
+ }
+}
+
+- (void)startAnimation
+{
+ if (active)
+ return;
+ active = TRUE;
+ printf("start animation!\n");
+ animationTimer = [NSTimer scheduledTimerWithTimeInterval:animationInterval target:self selector:@selector(drawView) userInfo:nil repeats:YES];
+}
+
+- (void)stopAnimation
+{
+ if (!active)
+ return;
+ active = FALSE;
+ printf("******** stop animation!\n");
+ [animationTimer invalidate];
+ animationTimer = nil;
+ clear_touches();
+}
+
+- (void)setAnimationInterval:(NSTimeInterval)interval
+{
+ animationInterval = interval;
+
+ if(animationTimer)
+ {
+ [self stopAnimation];
+ [self startAnimation];
+ }
+}
+
+// Updates the OpenGL view when the timer fires
+- (void)drawView
+{
+ if (!active) {
+ printf("draw view not active!\n");
+ return;
+ };
+
+ // Make sure that you are drawing to the current context
+ [EAGLContext setCurrentContext:context];
+
+ // If our drawing delegate needs to have the view setup, then call -setupView: and flag that it won't need to be called again.
+ if(!delegateSetup)
+ {
+ [delegate setupView:self];
+ delegateSetup = YES;
+ }
+
+ glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
+
+ [delegate drawView:self];
+
+ glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
+ [context presentRenderbuffer:GL_RENDERBUFFER_OES];
+
+ GLenum err = glGetError();
+ if(err)
+ NSLog(@"%x error", err);
+}
+
+- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
+{
+ NSArray* tlist = [[event allTouches] allObjects];
+ for (unsigned int i=0; i< [tlist count]; i++) {
+
+ if ( [touches containsObject:[tlist objectAtIndex:i]] ) {
+
+ UITouch* touch = [tlist objectAtIndex:i];
+ if (touch.phase != UITouchPhaseBegan)
+ continue;
+ int tid = get_touch_id(touch);
+ ERR_FAIL_COND(tid == -1);
+ CGPoint touchPoint = [touch locationInView:self];
+ OSIPhone::get_singleton()->mouse_button(tid, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, true, touch.tapCount > 1, tid == 0);
+ };
+ };
+}
+
+- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
+{
+
+ NSArray* tlist = [[event allTouches] allObjects];
+ for (unsigned int i=0; i< [tlist count]; i++) {
+
+ if ( [touches containsObject:[tlist objectAtIndex:i]] ) {
+
+ UITouch* touch = [tlist objectAtIndex:i];
+ if (touch.phase != UITouchPhaseMoved)
+ continue;
+ int tid = get_touch_id(touch);
+ ERR_FAIL_COND(tid == -1);
+ int first = get_first_id(touch);
+ CGPoint touchPoint = [touch locationInView:self];
+ CGPoint prev_point = [touch previousLocationInView:self];
+ OSIPhone::get_singleton()->mouse_move(tid, prev_point.x * self.contentScaleFactor, prev_point.y * self.contentScaleFactor, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, first == tid);
+ };
+ };
+
+}
+
+- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
+{
+ NSArray* tlist = [[event allTouches] allObjects];
+ for (unsigned int i=0; i< [tlist count]; i++) {
+
+ if ( [touches containsObject:[tlist objectAtIndex:i]] ) {
+
+ UITouch* touch = [tlist objectAtIndex:i];
+ if (touch.phase != UITouchPhaseEnded)
+ continue;
+ int tid = get_touch_id(touch);
+ ERR_FAIL_COND(tid == -1);
+ int rem = remove_touch(touch);
+ CGPoint touchPoint = [touch locationInView:self];
+ OSIPhone::get_singleton()->mouse_button(tid, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, false, false, rem == 0);
+ };
+ };
+}
+
+- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
+
+ OSIPhone::get_singleton()->touches_cancelled();
+ clear_touches();
+};
+
+- (BOOL)canBecomeFirstResponder {
+ return YES;
+};
+
+
+- (void)open_keyboard {
+ //keyboard_text = p_existing;
+ [self becomeFirstResponder];
+};
+
+- (void)hide_keyboard {
+ //keyboard_text = p_existing;
+ [self resignFirstResponder];
+};
+
+- (void)deleteBackward {
+ if (keyboard_text.length())
+ keyboard_text.erase(keyboard_text.length() - 1, 1);
+ OSIPhone::get_singleton()->key(KEY_BACKSPACE, true);
+};
+
+- (BOOL)hasText {
+ return keyboard_text.length() ? YES : NO;
+};
+
+- (void)insertText:(NSString *)p_text {
+ String character;
+ character.parse_utf8([p_text UTF8String]);
+ keyboard_text = keyboard_text + character;
+ OSIPhone::get_singleton()->key(character[0] == 10 ? KEY_ENTER : character[0] , true);
+ printf("inserting text with character %i\n", character[0]);
+};
+
+
+// When created via code however, we get initWithFrame
+-(id)initWithFrame:(CGRect)frame
+{
+ self = [super initWithFrame:frame];
+ _instance = self;
+ printf("after init super %p\n", self);
+ if(self != nil)
+ {
+ self = [self initGLES];
+ printf("after init gles %p\n", self);
+ }
+ init_touches();
+ self. multipleTouchEnabled = YES;
+
+ //self.autoresizesSubviews = YES;
+ //[self setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth];
+
+ return self;
+}
+
+// Stop animating and release resources when they are no longer needed.
+- (void)dealloc
+{
+ [self stopAnimation];
+
+ if([EAGLContext currentContext] == context)
+ {
+ [EAGLContext setCurrentContext:nil];
+ }
+
+ [context release];
+ context = nil;
+
+ [super dealloc];
+}
+
+@end