diff options
| author | Andreas Haas | 2017-03-26 15:59:13 +0200 |
|---|---|---|
| committer | Andreas Haas | 2017-03-26 15:59:32 +0200 |
| commit | c0b67568757ccc22811e16348713ef3119e18f3e (patch) | |
| tree | c2f13f324454478a76c623141611f79628d52ce6 /platform/haiku | |
| parent | a0b0dff6fdbdc4be78087aa572f3da5dbb8daa01 (diff) | |
| download | godot-c0b67568757ccc22811e16348713ef3119e18f3e.tar.gz godot-c0b67568757ccc22811e16348713ef3119e18f3e.tar.zst godot-c0b67568757ccc22811e16348713ef3119e18f3e.zip | |
Input: Remove usage of platform dependent event IDs.
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree.
So there's no need for the platform specific code to set this value when it will later be overriden anyway...
Diffstat (limited to 'platform/haiku')
| -rw-r--r-- | platform/haiku/haiku_direct_window.cpp | 6 | ||||
| -rw-r--r-- | platform/haiku/haiku_direct_window.h | 1 |
2 files changed, 0 insertions, 7 deletions
diff --git a/platform/haiku/haiku_direct_window.cpp b/platform/haiku/haiku_direct_window.cpp index 3ed7a84eb..f64fb706c 100644 --- a/platform/haiku/haiku_direct_window.cpp +++ b/platform/haiku/haiku_direct_window.cpp @@ -151,7 +151,6 @@ void HaikuDirectWindow::HandleMouseButton(BMessage *message) { */ InputEvent mouse_event; - mouse_event.ID = ++event_id; mouse_event.type = InputEvent::MOUSE_BUTTON; mouse_event.device = 0; @@ -208,7 +207,6 @@ void HaikuDirectWindow::HandleMouseMoved(BMessage *message) { Point2i rel = pos - last_mouse_position; InputEvent motion_event; - motion_event.ID = ++event_id; motion_event.type = InputEvent::MOUSE_MOTION; motion_event.device = 0; @@ -237,7 +235,6 @@ void HaikuDirectWindow::HandleMouseWheelChanged(BMessage *message) { } InputEvent mouse_event; - mouse_event.ID = ++event_id; mouse_event.type = InputEvent::MOUSE_BUTTON; mouse_event.device = 0; @@ -252,7 +249,6 @@ void HaikuDirectWindow::HandleMouseWheelChanged(BMessage *message) { mouse_event.mouse_button.pressed = true; input->parse_input_event(mouse_event); - mouse_event.ID = ++event_id; mouse_event.mouse_button.pressed = false; input->parse_input_event(mouse_event); } @@ -275,7 +271,6 @@ void HaikuDirectWindow::HandleKeyboardEvent(BMessage *message) { } InputEvent event; - event.ID = ++event_id; event.type = InputEvent::KEY; event.device = 0; event.key.mod = GetKeyModifierState(modifiers); @@ -313,7 +308,6 @@ void HaikuDirectWindow::HandleKeyboardModifierEvent(BMessage *message) { int32 key = old_modifiers ^ modifiers; InputEvent event; - event.ID = ++event_id; event.type = InputEvent::KEY; event.device = 0; event.key.mod = GetKeyModifierState(modifiers); diff --git a/platform/haiku/haiku_direct_window.h b/platform/haiku/haiku_direct_window.h index 7fcea7a6f..d4fd05e45 100644 --- a/platform/haiku/haiku_direct_window.h +++ b/platform/haiku/haiku_direct_window.h @@ -43,7 +43,6 @@ class HaikuDirectWindow : public BDirectWindow { private: - unsigned int event_id; Point2i last_mouse_position; bool last_mouse_pos_valid; uint32 last_buttons_state; |
