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authorPedro J. Estébanez2018-02-24 03:04:30 +0100
committerPedro J. Estébanez2018-04-30 19:04:35 +0200
commite10a2e5999bb646b0145f898328e8f01731ca854 (patch)
tree365a9bde5795edb7ba4cb6f9b7e8a14e81137620 /platform/android
parent74e72c995de0ad42d4da885eaaacbc7a71f625ef (diff)
downloadgodot-e10a2e5999bb646b0145f898328e8f01731ca854.tar.gz
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Implement universal translation of touch to mouse
Now generating mouse events from touch is optional (on by default) and it's performed by `InputDefault` instead of having each OS abstraction doing it. (*) The translation algorithm waits for a touch index to be pressed and tracks it translating its events to mouse events until it is raised, while ignoring other pointers. Furthermore, to avoid an stuck "touch mouse", since not all platforms may report touches raised when the window is unfocused, it checks if touches are still down by the time it's focused again and if so it resets the state of the emulated mouse. *: In the case of Windows, since it already provides touch-to-mouse translation by itself, "echo" mouse events are filtered out to have it working like the rest. On X11 a little hack has been needed to avoid a case of a spurious mouse motion event that is generated during touch interaction. Plus: Improve/fix tracking of current mouse position.
Diffstat (limited to 'platform/android')
-rw-r--r--platform/android/os_android.cpp49
-rw-r--r--platform/android/os_android.h1
2 files changed, 0 insertions, 50 deletions
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index 67ce79627..2b076da17 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -332,17 +332,6 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
if (touch.size()) {
//end all if exist
- {
- Ref<InputEventMouseButton> ev;
- ev.instance();
- ev->set_button_index(BUTTON_LEFT);
- ev->set_button_mask(BUTTON_MASK_LEFT);
- ev->set_pressed(false);
- ev->set_position(touch[0].pos);
- ev->set_global_position(touch[0].pos);
- input->parse_input_event(ev);
- }
-
for (int i = 0; i < touch.size(); i++) {
Ref<InputEventScreenTouch> ev;
@@ -360,21 +349,6 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
touch[i].pos = p_points[i].pos;
}
- {
- //send mouse
- Ref<InputEventMouseButton> ev;
- ev.instance();
- // ev.type = Ref<InputEvent>::MOUSE_BUTTON;
- ev->set_button_index(BUTTON_LEFT);
- ev->set_button_mask(BUTTON_MASK_LEFT);
- ev->set_pressed(true);
- ev->set_position(touch[0].pos);
- ev->set_global_position(touch[0].pos);
- input->set_mouse_position(Point2(touch[0].pos.x, touch[0].pos.y));
- last_mouse = touch[0].pos;
- input->parse_input_event(ev);
- }
-
//send touch
for (int i = 0; i < touch.size(); i++) {
@@ -389,19 +363,6 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
} break;
case 1: { //motion
- if (p_points.size()) {
- //send mouse, should look for point 0?
- Ref<InputEventMouseMotion> ev;
- ev.instance();
- ev->set_button_mask(BUTTON_MASK_LEFT);
- ev->set_position(p_points[0].pos);
- input->set_mouse_position(Point2(ev->get_position().x, ev->get_position().y));
- ev->set_speed(input->get_last_mouse_speed());
- ev->set_relative(p_points[0].pos - last_mouse);
- last_mouse = p_points[0].pos;
- input->parse_input_event(ev);
- }
-
ERR_FAIL_COND(touch.size() != p_points.size());
for (int i = 0; i < touch.size(); i++) {
@@ -434,16 +395,6 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
if (touch.size()) {
//end all if exist
- Ref<InputEventMouseButton> ev;
- ev.instance();
- ev->set_button_index(BUTTON_LEFT);
- ev->set_button_mask(BUTTON_MASK_LEFT);
- ev->set_pressed(false);
- ev->set_position(touch[0].pos);
- ev->set_global_position(touch[0].pos);
- input->set_mouse_position(Point2(touch[0].pos.x, touch[0].pos.y));
- input->parse_input_event(ev);
-
for (int i = 0; i < touch.size(); i++) {
Ref<InputEventScreenTouch> ev;
diff --git a/platform/android/os_android.h b/platform/android/os_android.h
index 12181b368..d2457e538 100644
--- a/platform/android/os_android.h
+++ b/platform/android/os_android.h
@@ -93,7 +93,6 @@ public:
private:
Vector<TouchPos> touch;
- Point2 last_mouse;
GFXInitFunc gfx_init_func;
void *gfx_init_ud;