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| author | Juan Linietsky | 2015-03-02 00:54:10 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-03-02 00:54:43 -0300 |
| commit | a1f715a4da71fbc2b7d6fad68624bf8b22c6da17 (patch) | |
| tree | 5cd305c8f8858504f0b5efb804b2c291b1dc5089 /platform/android/java_glue.cpp | |
| parent | 0e732637d07d908daf64526f222e71fea402f3db (diff) | |
| download | godot-a1f715a4da71fbc2b7d6fad68624bf8b22c6da17.tar.gz godot-a1f715a4da71fbc2b7d6fad68624bf8b22c6da17.tar.zst godot-a1f715a4da71fbc2b7d6fad68624bf8b22c6da17.zip | |
support for 2D shadow casters
Added support for 2D shadow casters.
*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
Diffstat (limited to 'platform/android/java_glue.cpp')
0 files changed, 0 insertions, 0 deletions
