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| author | Juan Linietsky | 2015-01-12 20:44:02 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-01-12 20:44:02 -0300 |
| commit | 30d36581100f0bf71c6d2502be9a03443bdf8708 (patch) | |
| tree | 2ac0ce5967e150269a71bece0ea0bd16c3eb1054 /platform/android/java_glue.cpp | |
| parent | 544ce2a1dbaa5548490c975c2f6f6ed7c21377b9 (diff) | |
| download | godot-30d36581100f0bf71c6d2502be9a03443bdf8708.tar.gz godot-30d36581100f0bf71c6d2502be9a03443bdf8708.tar.zst godot-30d36581100f0bf71c6d2502be9a03443bdf8708.zip | |
-fixed issue with shader not being reset on layers, closes #1199
-ability for shader to use parent shader and params, closes #1198
Diffstat (limited to 'platform/android/java_glue.cpp')
0 files changed, 0 insertions, 0 deletions
