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| author | Gilles Roudiere | 2017-11-07 08:58:35 +0100 |
|---|---|---|
| committer | Gilles Roudiere | 2018-02-16 10:14:52 +0100 |
| commit | 8dad41e395220404fb0fdafaa0cd4ed18179231f (patch) | |
| tree | 37b9190b77fa989f9d9d369b80957c3890e4164f /platform/android/java_class_wrapper.cpp | |
| parent | 68f277477b5a5f3003405e36c6b6853720cb91de (diff) | |
| download | godot-8dad41e395220404fb0fdafaa0cd4ed18179231f.tar.gz godot-8dad41e395220404fb0fdafaa0cd4ed18179231f.tar.zst godot-8dad41e395220404fb0fdafaa0cd4ed18179231f.zip | |
2D editor GUI input rework. Changes are:
- The input handling is done into several distinct functions, and the
code is more consistent.
- The actions' history is more precise ("Edited CanvasItem"
is now "Rotated CanvasItem","Moved CanvasItem",etc...)
- Fixed a little bug about input key events not forwarded correctly to plugins
- IK is followed by default when you move a bone node, the alt-key allow
you to move it normally
Diffstat (limited to 'platform/android/java_class_wrapper.cpp')
0 files changed, 0 insertions, 0 deletions
