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| author | Andreas Haas | 2016-10-15 17:55:15 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2016-10-17 20:50:43 +0200 |
| commit | 64b083b4968b644642d26c229d810dd18dae3214 (patch) | |
| tree | b3a8dd38ad7f155f4d425b6eeaf2b5c29338d3c5 /platform/android/java_class_wrapper.cpp | |
| parent | 9b71cae50ff0551de1311798cf72d12d1dd23b4e (diff) | |
| download | godot-64b083b4968b644642d26c229d810dd18dae3214.tar.gz godot-64b083b4968b644642d26c229d810dd18dae3214.tar.zst godot-64b083b4968b644642d26c229d810dd18dae3214.zip | |
Allow whitespace in Gamepad mappings.
Previously, mappings that contained whitespace (most likely after a comma seperator) would not parse
correctly.
Consider the following mapping as an example:
"_test_guid_, test controller, a:b0, b:b1, leftx:a0 ,"
(cherry picked from commit fa502b7ccc1859b7d75dac841036eda6bff5210d)
Diffstat (limited to 'platform/android/java_class_wrapper.cpp')
0 files changed, 0 insertions, 0 deletions
