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| author | Ferenc Arn | 2017-08-28 15:09:47 -0400 |
|---|---|---|
| committer | Ferenc Arn | 2017-08-28 15:09:47 -0400 |
| commit | 609ef89362a14d2a887fee3f4bc12f01543d2dcc (patch) | |
| tree | ae18f33ac47a413e0f2fe0f3e05c03910206a2c7 /platform/android/export/export.cpp | |
| parent | d664469ec72337c2ec31c2e0d5a3d82c30305b7c (diff) | |
| download | godot-609ef89362a14d2a887fee3f4bc12f01543d2dcc.tar.gz godot-609ef89362a14d2a887fee3f4bc12f01543d2dcc.tar.zst godot-609ef89362a14d2a887fee3f4bc12f01543d2dcc.zip | |
Fix the channels gltf importer uses for metallic and AO textures.
Khronos blender gltf exporter uses red channel for occlusion and blue channel for metallic, whereas the current behavior is the opposite.
Fixes #10700.
Diffstat (limited to 'platform/android/export/export.cpp')
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