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| author | Rémi Verschelde | 2018-06-13 14:29:45 +0200 |
|---|---|---|
| committer | GitHub | 2018-06-13 14:29:45 +0200 |
| commit | f0fa5902100b5b2a6207b1656cf90af3c36bd213 (patch) | |
| tree | b901e9760a7bade5ad0c0c48d55c21e5c1c7d39f /modules | |
| parent | 62b75a94ec9c746aa6f58dad39ca2917428a38f1 (diff) | |
| parent | 98b59cf2a387e469851eee137cc6310cfc4b2a6d (diff) | |
| download | godot-f0fa5902100b5b2a6207b1656cf90af3c36bd213.tar.gz godot-f0fa5902100b5b2a6207b1656cf90af3c36bd213.tar.zst godot-f0fa5902100b5b2a6207b1656cf90af3c36bd213.zip | |
Diffstat (limited to 'modules')
| -rw-r--r-- | modules/enet/doc_classes/NetworkedMultiplayerENet.xml | 4 | ||||
| -rw-r--r-- | modules/gdscript/doc_classes/GDScript.xml | 2 | ||||
| -rw-r--r-- | modules/gridmap/doc_classes/GridMap.xml | 2 | ||||
| -rw-r--r-- | modules/visual_script/doc_classes/VisualScript.xml | 2 |
4 files changed, 5 insertions, 5 deletions
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml index d5fd4bff0..fab4b05da 100644 --- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml +++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml @@ -7,8 +7,8 @@ A PacketPeer implementation that should be passed to [method SceneTree.set_network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html - http://enet.bespin.org/usergroup0.html + <link>http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html</link> + <link>http://enet.bespin.org/usergroup0.html</link> </tutorials> <demos> </demos> diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml index 40a435f45..632970f8c 100644 --- a/modules/gdscript/doc_classes/GDScript.xml +++ b/modules/gdscript/doc_classes/GDScript.xml @@ -8,7 +8,7 @@ [method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes. </description> <tutorials> - http://docs.godotengine.org/en/3.0/getting_started/scripting/gdscript/index.html + <link>http://docs.godotengine.org/en/3.0/getting_started/scripting/gdscript/index.html</link> </tutorials> <demos> </demos> diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index bb652f3bd..d5f956360 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -10,7 +10,7 @@ A GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/3d/using_gridmaps.html + <link>http://docs.godotengine.org/en/3.0/tutorials/3d/using_gridmaps.html</link> </tutorials> <demos> </demos> diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml index dab186fb5..28764aca4 100644 --- a/modules/visual_script/doc_classes/VisualScript.xml +++ b/modules/visual_script/doc_classes/VisualScript.xml @@ -9,7 +9,7 @@ You are most likely to use this class via the Visual Script editor or when writing plugins for it. </description> <tutorials> - http://docs.godotengine.org/en/3.0/getting_started/scripting/visual_script/index.html + <link>http://docs.godotengine.org/en/3.0/getting_started/scripting/visual_script/index.html</link> </tutorials> <demos> </demos> |
