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| author | robfram | 2018-03-06 19:25:14 +0100 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-04-14 23:14:30 +0200 |
| commit | bffd4f0548c8dc3e1e5f597995232c549018a50c (patch) | |
| tree | a41c8a27ef28c3584c1fb8eeec027e9bf3f2421a /modules | |
| parent | 4c8c38387685ca3b17a45990c355ce96f8be7b00 (diff) | |
| download | godot-bffd4f0548c8dc3e1e5f597995232c549018a50c.tar.gz godot-bffd4f0548c8dc3e1e5f597995232c549018a50c.tar.zst godot-bffd4f0548c8dc3e1e5f597995232c549018a50c.zip | |
Fix bad autocomplete of partially written node paths when using syntactic sugar notation ($)
If you had a tree like Node2D->Sprite->Camera2D and you write a
code like $Node2D/Spr and chose the autocompletion sugested
Node2D/Sprite, the resulting string was $Node2D/Node2D/Sprite
instead $Node2D/Sprite. If you chose Node2D/Sprite/Camera2D, then
you ended with $Node2D/Node2D/Sprite/Camera2D.
Fix #15813.
(cherry picked from commit 95f186b62184c846571c7278842ac4923f461d5a)
Diffstat (limited to 'modules')
0 files changed, 0 insertions, 0 deletions
