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| author | Dmitriy Romanov | 2018-03-28 18:54:33 +0300 |
|---|---|---|
| committer | GitHub | 2018-03-28 18:54:33 +0300 |
| commit | 89f4e716794e9a1cf105af6e4f5a0f7ec373afc4 (patch) | |
| tree | 1528120b02041f2fca35737c107eb27daf0ac6eb /modules/visual_script/visual_script_editor.h | |
| parent | 4b4ed9b72454dea13bd5f0935806519e67f13fbc (diff) | |
| download | godot-89f4e716794e9a1cf105af6e4f5a0f7ec373afc4.tar.gz godot-89f4e716794e9a1cf105af6e4f5a0f7ec373afc4.tar.zst godot-89f4e716794e9a1cf105af6e4f5a0f7ec373afc4.zip | |
Fix Collada material roughness import function
Fixes NaN roughness in Godot when hardness in Blender is set to more than 255.
Also corrects dependency: more hardness = more roughness (it says shininess, but it actually is hardness).
Diffstat (limited to 'modules/visual_script/visual_script_editor.h')
0 files changed, 0 insertions, 0 deletions
