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authorPJB30052017-12-08 20:14:06 +0100
committerPJB30052017-12-08 20:14:06 +0100
commitcea5078ebe9b54ff3514fdae1cbeb1a17c808bae (patch)
tree67b58a63a2c6599bf3c3ffc8b9511a0af8d6810f /modules/visual_script/visual_script.cpp
parent146bdf031d053d2af771622aa15f70ad04b0720a (diff)
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Fixes TileMap occluder offsets.
This is NOT related to #14388! This fixes a graphical bug where the light occluders used by tilemaps weren't getting offset anymore, this they'd be positioned incorrectly. I tried on all 3 tilemap positioning modes and it seemed to work on every one.
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