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| author | Rémi Verschelde | 2017-11-15 19:23:20 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-11-15 21:29:33 +0100 |
| commit | 677e95d8d189a62e6473b43989012a8258f193a4 (patch) | |
| tree | a68e77b5d7bd8a319131e632da91f6b86acf7768 /modules/visual_script/doc_classes/VisualScriptCustomNode.xml | |
| parent | e7701bb2de30c554f52dc9d3f0110b4001ae18ad (diff) | |
| download | godot-677e95d8d189a62e6473b43989012a8258f193a4.tar.gz godot-677e95d8d189a62e6473b43989012a8258f193a4.tar.zst godot-677e95d8d189a62e6473b43989012a8258f193a4.zip | |
Diffstat (limited to 'modules/visual_script/doc_classes/VisualScriptCustomNode.xml')
| -rw-r--r-- | modules/visual_script/doc_classes/VisualScriptCustomNode.xml | 165 |
1 files changed, 165 insertions, 0 deletions
diff --git a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml new file mode 100644 index 000000000..38c325cfb --- /dev/null +++ b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml @@ -0,0 +1,165 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualScriptCustomNode" inherits="VisualScriptNode" category="Core" version="3.0-alpha"> + <brief_description> + A scripted Visual Script node. + </brief_description> + <description> + A custom Visual Script node which can be scripted in powerful ways. + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="_get_caption" qualifiers="virtual"> + <return type="String"> + </return> + <description> + Return the node's title. + </description> + </method> + <method name="_get_category" qualifiers="virtual"> + <return type="String"> + </return> + <description> + Return the node's category. + </description> + </method> + <method name="_get_input_value_port_count" qualifiers="virtual"> + <return type="int"> + </return> + <description> + Return the count of input value ports. + </description> + </method> + <method name="_get_input_value_port_name" qualifiers="virtual"> + <return type="String"> + </return> + <argument index="0" name="idx" type="int"> + </argument> + <description> + Return the specified input port's name. + </description> + </method> + <method name="_get_input_value_port_type" qualifiers="virtual"> + <return type="int"> + </return> + <argument index="0" name="idx" type="int"> + </argument> + <description> + Return the specified input port's type. See the TYPE_* enum in [@GlobalScope]. + </description> + </method> + <method name="_get_output_sequence_port_count" qualifiers="virtual"> + <return type="int"> + </return> + <description> + Return the amount of output [b]sequence[/b] ports. + </description> + </method> + <method name="_get_output_sequence_port_text" qualifiers="virtual"> + <return type="String"> + </return> + <argument index="0" name="idx" type="int"> + </argument> + <description> + Return the specified [b]sequence[/b] output's name. + </description> + </method> + <method name="_get_output_value_port_count" qualifiers="virtual"> + <return type="int"> + </return> + <description> + Return the amount of output value ports. + </description> + </method> + <method name="_get_output_value_port_name" qualifiers="virtual"> + <return type="String"> + </return> + <argument index="0" name="idx" type="int"> + </argument> + <description> + Return the specified output's name. + </description> + </method> + <method name="_get_output_value_port_type" qualifiers="virtual"> + <return type="int"> + </return> + <argument index="0" name="idx" type="int"> + </argument> + <description> + Return the specified output's type. See the TYPE_* enum in [@GlobalScope]. + </description> + </method> + <method name="_get_text" qualifiers="virtual"> + <return type="String"> + </return> + <description> + Return the custom node's text, which is shown right next to the input [b]sequence[/b] port (if there is none, on the place that is usually taken by it). + </description> + </method> + <method name="_get_working_memory_size" qualifiers="virtual"> + <return type="int"> + </return> + <description> + Return the size of the custom node's working memory. See [method _step] for more details. + </description> + </method> + <method name="_has_input_sequence_port" qualifiers="virtual"> + <return type="bool"> + </return> + <description> + Return whether the custom node has an input [b]sequence[/b] port. + </description> + </method> + <method name="_step" qualifiers="virtual"> + <return type="Variant"> + </return> + <argument index="0" name="inputs" type="Array"> + </argument> + <argument index="1" name="outputs" type="Array"> + </argument> + <argument index="2" name="start_mode" type="int"> + </argument> + <argument index="3" name="working_mem" type="Array"> + </argument> + <description> + Execute the custom node's logic, returning the index of the output sequence port to use or a [String] when there is an error. + + The [code]inputs[/code] array contains the values of the input ports. + [code]outputs[/code] is an array whose indices should be set to the respective outputs. + The [code]start_mode[/code] is usually [code]START_MODE_BEGIN_SEQUENCE[/code], unless you have used the STEP_* constants. + [code]working_mem[/code] is an array which can be used to persist information between runs of the custom node. + + When returning, you can mask the returned value with one of the STEP_* constants. + </description> + </method> + </methods> + <constants> + <constant name="START_MODE_BEGIN_SEQUENCE" value="0"> + The start mode used the first time when [method _step] is called. + </constant> + <constant name="START_MODE_CONTINUE_SEQUENCE" value="1"> + The start mode used when [method _step] is called after coming back from a STEP_PUSH_STACK_BIT. + </constant> + <constant name="START_MODE_RESUME_YIELD" value="2"> + The start mode used when [method _step] is called after resuming from STEP_YIELD_BIT. + </constant> + <constant name="STEP_PUSH_STACK_BIT" value="16777216" enum=""> + Hint used by [method _step] to tell that control should return to it when there is no other node left to execute. + This is used by [VisualScriptCondition] to redirect the sequence to the "Done" port after the true/false branch has finished execution. + </constant> + <constant name="STEP_GO_BACK_BIT" value="33554432" enum=""> + Hint used by [method _step] to tell that control should return back, either hitting a previous STEP_PUSH_STACK_BIT or exiting the function. + </constant> + <constant name="STEP_NO_ADVANCE_BIT" value="67108864" enum=""> + </constant> + <constant name="STEP_EXIT_FUNCTION_BIT" value="134217728" enum=""> + Hint used by [method _step] to tell that control should stop and exit the function. + </constant> + <constant name="STEP_YIELD_BIT" value="268435456" enum=""> + Hint used by [method _step] to tell that the function should be yielded. + Using this requires you to have at least one working memory slot, which is used for the [VisualScriptFunctionState]. + </constant> + </constants> +</class> |
