diff options
| author | Karroffel | 2017-07-14 01:44:14 +0200 |
|---|---|---|
| committer | Karroffel | 2017-07-24 04:23:37 +0200 |
| commit | 534d62d2f4ea1ff4be11b50bc79684b5780e4615 (patch) | |
| tree | 0d299c22cbffc2a353c126372a44f067914b71d0 /modules/nativescript | |
| parent | 85aa0adeef6ab89e98105fdaa49f441e5763d970 (diff) | |
| download | godot-534d62d2f4ea1ff4be11b50bc79684b5780e4615.tar.gz godot-534d62d2f4ea1ff4be11b50bc79684b5780e4615.tar.zst godot-534d62d2f4ea1ff4be11b50bc79684b5780e4615.zip | |
[GDNative] new GDNative API
This adds GDNative as a separate class type.
It can be used to interface with native libraries by
using "native calls", which can be registered by modules
(and in future other GDNative libraries?).
It also reworks the currently called "GDNativeScript" into a
"NativeScript" that just makes use of the new GDNative instead
of it being the component that implements that functionality.
Diffstat (limited to 'modules/nativescript')
| -rw-r--r-- | modules/nativescript/SCsub | 10 | ||||
| -rw-r--r-- | modules/nativescript/api_generator.cpp | 444 | ||||
| -rw-r--r-- | modules/nativescript/api_generator.h | 38 | ||||
| -rw-r--r-- | modules/nativescript/config.py | 8 | ||||
| -rw-r--r-- | modules/nativescript/godot_nativescript.cpp | 205 | ||||
| -rw-r--r-- | modules/nativescript/godot_nativescript.h | 227 | ||||
| -rw-r--r-- | modules/nativescript/nativescript.cpp | 1088 | ||||
| -rw-r--r-- | modules/nativescript/nativescript.h | 281 | ||||
| -rw-r--r-- | modules/nativescript/register_types.cpp | 93 | ||||
| -rw-r--r-- | modules/nativescript/register_types.h | 31 |
10 files changed, 2425 insertions, 0 deletions
diff --git a/modules/nativescript/SCsub b/modules/nativescript/SCsub new file mode 100644 index 000000000..e980e40e8 --- /dev/null +++ b/modules/nativescript/SCsub @@ -0,0 +1,10 @@ +#!/usr/bin/env python + +Import('env') + +mod_env = env.Clone() +mod_env.add_source_files(env.modules_sources, "*.cpp") +mod_env.Append(CPPPATH='#modules/gdnative') +mod_env.Append(CPPFLAGS=['-DGDAPI_BUILT_IN']) + +Export('mod_env') diff --git a/modules/nativescript/api_generator.cpp b/modules/nativescript/api_generator.cpp new file mode 100644 index 000000000..47162bfc4 --- /dev/null +++ b/modules/nativescript/api_generator.cpp @@ -0,0 +1,444 @@ +/*************************************************************************/ +/* api_generator.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "api_generator.h" + +#ifdef TOOLS_ENABLED + +#include "class_db.h" +#include "core/global_constants.h" +#include "core/project_settings.h" +#include "os/file_access.h" + +// helper stuff + +static Error save_file(const String &p_path, const List<String> &p_content) { + + FileAccessRef file = FileAccess::open(p_path, FileAccess::WRITE); + + ERR_FAIL_COND_V(!file, ERR_FILE_CANT_WRITE); + + for (const List<String>::Element *e = p_content.front(); e != NULL; e = e->next()) { + file->store_string(e->get()); + } + + file->close(); + + return OK; +} + +// helper stuff end + +struct MethodAPI { + String method_name; + String return_type; + + List<String> argument_types; + List<String> argument_names; + + Map<int, Variant> default_arguments; + + int argument_count; + bool has_varargs; + bool is_editor; + bool is_noscript; + bool is_const; + bool is_reverse; + bool is_virtual; + bool is_from_script; +}; + +struct PropertyAPI { + String name; + String getter; + String setter; + String type; +}; + +struct ConstantAPI { + String constant_name; + int constant_value; +}; + +struct SignalAPI { + String name; + List<String> argument_types; + List<String> argument_names; + Map<int, Variant> default_arguments; +}; + +struct ClassAPI { + String class_name; + String super_class_name; + + ClassDB::APIType api_type; + + bool is_singleton; + bool is_instanciable; + // @Unclear + bool is_creatable; + bool is_reference; + + List<MethodAPI> methods; + List<PropertyAPI> properties; + List<ConstantAPI> constants; + List<SignalAPI> signals_; +}; + +/* + * Reads the entire Godot API to a list + */ +List<ClassAPI> generate_c_api_classes() { + + List<ClassAPI> api; + + List<StringName> classes; + ClassDB::get_class_list(&classes); + + // Register global constants as a fake GlobalConstants singleton class + { + ClassAPI global_constants_api; + global_constants_api.class_name = L"GlobalConstants"; + global_constants_api.api_type = ClassDB::API_CORE; + global_constants_api.is_singleton = true; + global_constants_api.is_instanciable = false; + const int constants_count = GlobalConstants::get_global_constant_count(); + for (int i = 0; i < constants_count; ++i) { + ConstantAPI constant_api; + constant_api.constant_name = GlobalConstants::get_global_constant_name(i); + constant_api.constant_value = GlobalConstants::get_global_constant_value(i); + global_constants_api.constants.push_back(constant_api); + } + api.push_back(global_constants_api); + } + + for (List<StringName>::Element *e = classes.front(); e != NULL; e = e->next()) { + StringName class_name = e->get(); + + ClassAPI class_api; + class_api.api_type = ClassDB::get_api_type(e->get()); + class_api.class_name = class_name; + class_api.super_class_name = ClassDB::get_parent_class(class_name); + { + String name = class_name; + if (name.begins_with("_")) { + name.remove(0); + } + class_api.is_singleton = ProjectSettings::get_singleton()->has_singleton(name); + } + class_api.is_instanciable = !class_api.is_singleton && ClassDB::can_instance(class_name); + + { + bool is_reference = false; + List<StringName> inheriters; + ClassDB::get_inheriters_from_class("Reference", &inheriters); + is_reference = !!inheriters.find(class_name); + // @Unclear + class_api.is_reference = !class_api.is_singleton && is_reference; + } + + // constants + { + List<String> constant; + ClassDB::get_integer_constant_list(class_name, &constant, true); + for (List<String>::Element *c = constant.front(); c != NULL; c = c->next()) { + ConstantAPI constant_api; + constant_api.constant_name = c->get(); + constant_api.constant_value = ClassDB::get_integer_constant(class_name, c->get()); + + class_api.constants.push_back(constant_api); + } + } + + // signals + { + List<MethodInfo> signals_; + ClassDB::get_signal_list(class_name, &signals_, true); + + for (int i = 0; i < signals_.size(); i++) { + SignalAPI signal; + + MethodInfo method_info = signals_[i]; + signal.name = method_info.name; + + for (int j = 0; j < method_info.arguments.size(); j++) { + PropertyInfo argument = method_info.arguments[j]; + String type; + String name = argument.name; + + if (argument.name.find(":") != -1) { + type = argument.name.get_slice(":", 1); + name = argument.name.get_slice(":", 0); + } else if (argument.hint == PROPERTY_HINT_RESOURCE_TYPE) { + type = argument.hint_string; + } else if (argument.type == Variant::NIL) { + type = "Variant"; + } else { + type = Variant::get_type_name(argument.type); + } + + signal.argument_names.push_back(name); + signal.argument_types.push_back(type); + } + + Vector<Variant> default_arguments = method_info.default_arguments; + + int default_start = signal.argument_names.size() - default_arguments.size(); + + for (int j = 0; j < default_arguments.size(); j++) { + signal.default_arguments[default_start + j] = default_arguments[j]; + } + + class_api.signals_.push_back(signal); + } + } + + //properties + { + List<PropertyInfo> properties; + ClassDB::get_property_list(class_name, &properties, true); + + for (List<PropertyInfo>::Element *p = properties.front(); p != NULL; p = p->next()) { + PropertyAPI property_api; + + property_api.name = p->get().name; + property_api.getter = ClassDB::get_property_getter(class_name, p->get().name); + property_api.setter = ClassDB::get_property_setter(class_name, p->get().name); + + if (p->get().name.find(":") != -1) { + property_api.type = p->get().name.get_slice(":", 1); + property_api.name = p->get().name.get_slice(":", 0); + } else if (p->get().hint == PROPERTY_HINT_RESOURCE_TYPE) { + property_api.type = p->get().hint_string; + } else if (p->get().type == Variant::NIL) { + property_api.type = "Variant"; + } else { + property_api.type = Variant::get_type_name(p->get().type); + } + + if (!property_api.setter.empty() || !property_api.getter.empty()) { + class_api.properties.push_back(property_api); + } + } + } + + //methods + { + List<MethodInfo> methods; + ClassDB::get_method_list(class_name, &methods, true); + + for (List<MethodInfo>::Element *m = methods.front(); m != NULL; m = m->next()) { + MethodAPI method_api; + MethodBind *method_bind = ClassDB::get_method(class_name, m->get().name); + MethodInfo &method_info = m->get(); + + //method name + method_api.method_name = m->get().name; + //method return type + if (method_bind && method_bind->get_return_type() != StringName()) { + method_api.return_type = method_bind->get_return_type(); + } else if (method_api.method_name.find(":") != -1) { + method_api.return_type = method_api.method_name.get_slice(":", 1); + method_api.method_name = method_api.method_name.get_slice(":", 0); + } else if (m->get().return_val.type != Variant::NIL) { + method_api.return_type = m->get().return_val.hint == PROPERTY_HINT_RESOURCE_TYPE ? m->get().return_val.hint_string : Variant::get_type_name(m->get().return_val.type); + } else if (m->get().return_val.name != "") { + method_api.return_type = m->get().return_val.name; + } else { + method_api.return_type = "void"; + } + + method_api.argument_count = method_info.arguments.size(); + method_api.has_varargs = method_bind && method_bind->is_vararg(); + + // Method flags + if (method_info.flags) { + const uint32_t flags = method_info.flags; + method_api.is_editor = flags & METHOD_FLAG_EDITOR; + method_api.is_noscript = flags & METHOD_FLAG_NOSCRIPT; + method_api.is_const = flags & METHOD_FLAG_CONST; + method_api.is_reverse = flags & METHOD_FLAG_REVERSE; + method_api.is_virtual = flags & METHOD_FLAG_VIRTUAL; + method_api.is_from_script = flags & METHOD_FLAG_FROM_SCRIPT; + } + + method_api.is_virtual = method_api.is_virtual || method_api.method_name[0] == '_'; + + // method argument name and type + + for (int i = 0; i < method_api.argument_count; i++) { + String arg_name; + String arg_type; + PropertyInfo arg_info = method_info.arguments[i]; + + arg_name = arg_info.name; + + if (arg_info.name.find(":") != -1) { + arg_type = arg_info.name.get_slice(":", 1); + arg_name = arg_info.name.get_slice(":", 0); + } else if (arg_info.hint == PROPERTY_HINT_RESOURCE_TYPE) { + arg_type = arg_info.hint_string; + } else if (arg_info.type == Variant::NIL) { + arg_type = "Variant"; + } else { + arg_type = Variant::get_type_name(arg_info.type); + } + + method_api.argument_names.push_back(arg_name); + method_api.argument_types.push_back(arg_type); + + if (method_bind && method_bind->has_default_argument(i)) { + method_api.default_arguments[i] = method_bind->get_default_argument(i); + } + } + + class_api.methods.push_back(method_api); + } + } + + api.push_back(class_api); + } + + return api; +} + +/* + * Generates the JSON source from the API in p_api + */ +static List<String> generate_c_api_json(const List<ClassAPI> &p_api) { + + // I'm sorry for the \t mess + + List<String> source; + + source.push_back("[\n"); + + for (const List<ClassAPI>::Element *c = p_api.front(); c != NULL; c = c->next()) { + ClassAPI api = c->get(); + + source.push_back("\t{\n"); + + source.push_back("\t\t\"name\": \"" + api.class_name + "\",\n"); + source.push_back("\t\t\"base_class\": \"" + api.super_class_name + "\",\n"); + source.push_back(String("\t\t\"api_type\": \"") + (api.api_type == ClassDB::API_CORE ? "core" : (api.api_type == ClassDB::API_EDITOR ? "tools" : "none")) + "\",\n"); + source.push_back(String("\t\t\"singleton\": ") + (api.is_singleton ? "true" : "false") + ",\n"); + source.push_back(String("\t\t\"instanciable\": ") + (api.is_instanciable ? "true" : "false") + ",\n"); + source.push_back(String("\t\t\"is_reference\": ") + (api.is_reference ? "true" : "false") + ",\n"); + // @Unclear + // source.push_back(String("\t\t\"createable\": ") + (api.is_creatable ? "true" : "false") + ",\n"); + + source.push_back("\t\t\"constants\": {\n"); + for (List<ConstantAPI>::Element *e = api.constants.front(); e; e = e->next()) { + source.push_back("\t\t\t\"" + e->get().constant_name + "\": " + String::num_int64(e->get().constant_value) + (e->next() ? "," : "") + "\n"); + } + source.push_back("\t\t},\n"); + + source.push_back("\t\t\"properties\": [\n"); + for (List<PropertyAPI>::Element *e = api.properties.front(); e; e = e->next()) { + source.push_back("\t\t\t{\n"); + source.push_back("\t\t\t\t\"name\": \"" + e->get().name + "\",\n"); + source.push_back("\t\t\t\t\"type\": \"" + e->get().type + "\",\n"); + source.push_back("\t\t\t\t\"getter\": \"" + e->get().getter + "\",\n"); + source.push_back("\t\t\t\t\"setter\": \"" + e->get().setter + "\"\n"); + source.push_back(String("\t\t\t}") + (e->next() ? "," : "") + "\n"); + } + source.push_back("\t\t],\n"); + + source.push_back("\t\t\"signals\": [\n"); + for (List<SignalAPI>::Element *e = api.signals_.front(); e; e = e->next()) { + source.push_back("\t\t\t{\n"); + source.push_back("\t\t\t\t\"name\": \"" + e->get().name + "\",\n"); + source.push_back("\t\t\t\t\"arguments\": [\n"); + for (int i = 0; i < e->get().argument_names.size(); i++) { + source.push_back("\t\t\t\t\t{\n"); + source.push_back("\t\t\t\t\t\t\"name\": \"" + e->get().argument_names[i] + "\",\n"); + source.push_back("\t\t\t\t\t\t\"type\": \"" + e->get().argument_types[i] + "\",\n"); + source.push_back("\t\t\t\t\t\t\"default_value\": \"" + (e->get().default_arguments.has(i) ? (String)e->get().default_arguments[i] : "") + "\"\n"); + source.push_back(String("\t\t\t\t\t}") + ((i < e->get().argument_names.size() - 1) ? "," : "") + "\n"); + } + source.push_back("\t\t\t\t]\n"); + source.push_back(String("\t\t\t}") + (e->next() ? "," : "") + "\n"); + } + source.push_back("\t\t],\n"); + + source.push_back("\t\t\"methods\": [\n"); + for (List<MethodAPI>::Element *e = api.methods.front(); e; e = e->next()) { + source.push_back("\t\t\t{\n"); + source.push_back("\t\t\t\t\"name\": \"" + e->get().method_name + "\",\n"); + source.push_back("\t\t\t\t\"return_type\": \"" + e->get().return_type + "\",\n"); + source.push_back(String("\t\t\t\t\"is_editor\": ") + (e->get().is_editor ? "true" : "false") + ",\n"); + source.push_back(String("\t\t\t\t\"is_noscript\": ") + (e->get().is_noscript ? "true" : "false") + ",\n"); + source.push_back(String("\t\t\t\t\"is_const\": ") + (e->get().is_const ? "true" : "false") + ",\n"); + source.push_back(String("\t\t\t\t\"is_reverse\": ") + (e->get().is_reverse ? "true" : "false") + ",\n"); + source.push_back(String("\t\t\t\t\"is_virtual\": ") + (e->get().is_virtual ? "true" : "false") + ",\n"); + source.push_back(String("\t\t\t\t\"has_varargs\": ") + (e->get().has_varargs ? "true" : "false") + ",\n"); + source.push_back(String("\t\t\t\t\"is_from_script\": ") + (e->get().is_from_script ? "true" : "false") + ",\n"); + source.push_back("\t\t\t\t\"arguments\": [\n"); + for (int i = 0; i < e->get().argument_names.size(); i++) { + source.push_back("\t\t\t\t\t{\n"); + source.push_back("\t\t\t\t\t\t\"name\": \"" + e->get().argument_names[i] + "\",\n"); + source.push_back("\t\t\t\t\t\t\"type\": \"" + e->get().argument_types[i] + "\",\n"); + source.push_back(String("\t\t\t\t\t\t\"has_default_value\": ") + (e->get().default_arguments.has(i) ? "true" : "false") + ",\n"); + source.push_back("\t\t\t\t\t\t\"default_value\": \"" + (e->get().default_arguments.has(i) ? (String)e->get().default_arguments[i] : "") + "\"\n"); + source.push_back(String("\t\t\t\t\t}") + ((i < e->get().argument_names.size() - 1) ? "," : "") + "\n"); + } + source.push_back("\t\t\t\t]\n"); + source.push_back(String("\t\t\t}") + (e->next() ? "," : "") + "\n"); + } + source.push_back("\t\t]\n"); + + source.push_back(String("\t}") + (c->next() ? "," : "") + "\n"); + } + + source.push_back("]"); + + return source; +} + +// + +#endif + +/* + * Saves the whole Godot API to a JSON file located at + * p_path + */ +Error generate_c_api(const String &p_path) { + +#ifndef TOOLS_ENABLED + return ERR_BUG; +#else + + List<ClassAPI> api = generate_c_api_classes(); + + List<String> json_source = generate_c_api_json(api); + + return save_file(p_path, json_source); +#endif +} diff --git a/modules/nativescript/api_generator.h b/modules/nativescript/api_generator.h new file mode 100644 index 000000000..a108d7a7b --- /dev/null +++ b/modules/nativescript/api_generator.h @@ -0,0 +1,38 @@ +/*************************************************************************/ +/* api_generator.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef API_GENERATOR_H +#define API_GENERATOR_H + +#include "core/ustring.h" +#include "typedefs.h" + +Error generate_c_api(const String &p_path); + +#endif // API_GENERATOR_H diff --git a/modules/nativescript/config.py b/modules/nativescript/config.py new file mode 100644 index 000000000..9f57b9bb7 --- /dev/null +++ b/modules/nativescript/config.py @@ -0,0 +1,8 @@ + + +def can_build(platform): + return True + + +def configure(env): + env.use_ptrcall = True diff --git a/modules/nativescript/godot_nativescript.cpp b/modules/nativescript/godot_nativescript.cpp new file mode 100644 index 000000000..7da6d14d1 --- /dev/null +++ b/modules/nativescript/godot_nativescript.cpp @@ -0,0 +1,205 @@ +/*************************************************************************/ +/* godot_nativescript.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "godot_nativescript.h" + +#include "nativescript.h" + +#include "class_db.h" +#include "error_macros.h" +#include "gdnative.h" +#include "global_constants.h" +#include "project_settings.h" +#include "variant.h" + +#ifdef __cplusplus +extern "C" { +#endif + +extern "C" void _native_script_hook() { +} + +#define NSL NativeScriptLanguage::get_singleton() + +// Script API + +void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) { + + String *s = (String *)p_gdnative_handle; + + Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s]; + + NativeScriptDesc desc; + + desc.create_func = p_create_func; + desc.destroy_func = p_destroy_func; + desc.is_tool = false; + + desc.base = p_base; + + if (classes->has(p_base)) { + desc.base_data = &(*classes)[p_base]; + desc.base_native_type = desc.base_data->base_native_type; + } else { + desc.base_data = NULL; + desc.base_native_type = p_base; + } + + classes->insert(p_name, desc); +} + +void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) { + + String *s = (String *)p_gdnative_handle; + + Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s]; + + NativeScriptDesc desc; + + desc.create_func = p_create_func; + desc.destroy_func = p_destroy_func; + desc.is_tool = true; + desc.base = p_base; + + if (classes->has(p_base)) { + desc.base_data = &(*classes)[p_base]; + desc.base_native_type = desc.base_data->base_native_type; + } else { + desc.base_data = NULL; + desc.base_native_type = p_base; + } + + classes->insert(p_name, desc); +} + +void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method) { + + String *s = (String *)p_gdnative_handle; + + Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name); + + if (!E) { + ERR_EXPLAIN("Attempt to register method on non-existant class!"); + ERR_FAIL(); + } + + NativeScriptDesc::Method method; + method.method = p_method; + method.rpc_mode = p_attr.rpc_type; + method.info = MethodInfo(p_function_name); + + E->get().methods.insert(p_function_name, method); +} + +void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) { + + String *s = (String *)p_gdnative_handle; + + Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name); + + if (!E) { + ERR_EXPLAIN("Attempt to register method on non-existant class!"); + ERR_FAIL(); + } + + NativeScriptDesc::Property property; + property.default_value = *(Variant *)&p_attr->default_value; + property.getter = p_get_func; + property.rset_mode = p_attr->rset_type; + property.setter = p_set_func; + property.info = PropertyInfo((Variant::Type)p_attr->type, + p_path, + (PropertyHint)p_attr->hint, + *(String *)&p_attr->hint_string, + (PropertyUsageFlags)p_attr->usage); + + E->get().properties.insert(p_path, property); +} + +void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal) { + + String *s = (String *)p_gdnative_handle; + + Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name); + + if (!E) { + ERR_EXPLAIN("Attempt to register method on non-existant class!"); + ERR_FAIL(); + } + + List<PropertyInfo> args; + Vector<Variant> default_args; + + for (int i = 0; i < p_signal->num_args; i++) { + PropertyInfo info; + + godot_signal_argument arg = p_signal->args[i]; + + info.hint = (PropertyHint)arg.hint; + info.hint_string = *(String *)&arg.hint_string; + info.name = *(String *)&arg.name; + info.type = (Variant::Type)arg.type; + info.usage = (PropertyUsageFlags)arg.usage; + + args.push_back(info); + } + + for (int i = 0; i < p_signal->num_default_args; i++) { + Variant *v; + godot_signal_argument attrib = p_signal->args[i]; + + v = (Variant *)&attrib.default_value; + + default_args.push_back(*v); + } + + MethodInfo method_info; + method_info.name = *(String *)&p_signal->name; + method_info.arguments = args; + method_info.default_arguments = default_args; + + NativeScriptDesc::Signal signal; + signal.signal = method_info; + + E->get().signals_.insert(*(String *)&p_signal->name, signal); +} + +void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance) { + Object *instance = (Object *)p_instance; + if (!instance) + return NULL; + if (instance->get_script_instance() && instance->get_script_instance()->get_language() == NativeScriptLanguage::get_singleton()) { + // return ((NativeScriptInstance *)instance->get_script_instance())->get_userdata(); + } + return NULL; +} + +#ifdef __cplusplus +} +#endif diff --git a/modules/nativescript/godot_nativescript.h b/modules/nativescript/godot_nativescript.h new file mode 100644 index 000000000..cfd445086 --- /dev/null +++ b/modules/nativescript/godot_nativescript.h @@ -0,0 +1,227 @@ +/*************************************************************************/ +/* godot.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_NATIVESCRIPT_H +#define GODOT_NATIVESCRIPT_H + +#include <godot/gdnative.h> + +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef GDAPI_BUILT_IN +#define GDAPI_EXPORT +#endif + +#ifdef _WIN32 +#if defined(GDAPI_EXPORT) +#define GDCALLINGCONV +#define GDAPI __declspec(dllexport) GDCALLINGCONV +#else +#define GDCALLINGCONV +#define GDAPI __declspec(dllimport) GDCALLINGCONV +#endif +#elif defined(__APPLE__) +#include "TargetConditionals.h" +#if TARGET_OS_IPHONE +#define GDCALLINGCONV +#define GDAPI +#elif TARGET_OS_MAC +#define GDCALLINGCONV __attribute__((sysv_abi)) +#define GDAPI GDCALLINGCONV +#endif +#else +#define GDCALLINGCONV __attribute__((sysv_abi)) +#define GDAPI GDCALLINGCONV +#endif + +// This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!! +#ifdef _WIN32 +#define GDN_EXPORT __declspec(dllexport) +#else +#define GDN_EXPORT +#endif + +#include <stdbool.h> +#include <stdint.h> + +typedef enum { + GODOT_METHOD_RPC_MODE_DISABLED, + GODOT_METHOD_RPC_MODE_REMOTE, + GODOT_METHOD_RPC_MODE_SYNC, + GODOT_METHOD_RPC_MODE_MASTER, + GODOT_METHOD_RPC_MODE_SLAVE, +} godot_method_rpc_mode; + +typedef enum { + GODOT_PROPERTY_HINT_NONE, ///< no hint provided. + GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional" + GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit + GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc" + GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing funciton (Math::ease) + GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer) + GODOT_PROPERTY_HINT_SPRITE_FRAME, + GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer) + GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags) + GODOT_PROPERTY_HINT_LAYERS_2D_RENDER, + GODOT_PROPERTY_HINT_LAYERS_2D_PHYSICS, + GODOT_PROPERTY_HINT_LAYERS_3D_RENDER, + GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS, + GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc," + GODOT_PROPERTY_HINT_DIR, ///< a directort path must be passed + GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc," + GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directort path must be passed + GODOT_PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type + GODOT_PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines + GODOT_PROPERTY_HINT_COLOR_NO_ALPHA, ///< used for ignoring alpha component when editing a color + GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSY, + GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS, + GODOT_PROPERTY_HINT_OBJECT_ID, + GODOT_PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose + GODOT_PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts) + GODOT_PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, ///< a method of a type + GODOT_PROPERTY_HINT_METHOD_OF_BASE_TYPE, ///< a method of a base type + GODOT_PROPERTY_HINT_METHOD_OF_INSTANCE, ///< a method of an instance + GODOT_PROPERTY_HINT_METHOD_OF_SCRIPT, ///< a method of a script & base + GODOT_PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type + GODOT_PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type + GODOT_PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance + GODOT_PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base + GODOT_PROPERTY_HINT_MAX, +} godot_property_hint; + +typedef enum { + + GODOT_PROPERTY_USAGE_STORAGE = 1, + GODOT_PROPERTY_USAGE_EDITOR = 2, + GODOT_PROPERTY_USAGE_NETWORK = 4, + GODOT_PROPERTY_USAGE_EDITOR_HELPER = 8, + GODOT_PROPERTY_USAGE_CHECKABLE = 16, //used for editing global variables + GODOT_PROPERTY_USAGE_CHECKED = 32, //used for editing global variables + GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings + GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor + GODOT_PROPERTY_USAGE_CATEGORY = 256, + GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, //only store if nonzero + GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, //only store if false + GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048, + GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096, + GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192, + GODOT_PROPERTY_USAGE_STORE_IF_NULL = 16384, + GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER = 32768, + GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 65536, + + GODOT_PROPERTY_USAGE_DEFAULT = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK, + GODOT_PROPERTY_USAGE_DEFAULT_INTL = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK | GODOT_PROPERTY_USAGE_INTERNATIONALIZED, + GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK, +} godot_property_usage_flags; + +typedef struct { + godot_method_rpc_mode rset_type; + + godot_int type; + godot_property_hint hint; + godot_string hint_string; + godot_property_usage_flags usage; + godot_variant default_value; +} godot_property_attributes; + +typedef struct { + // instance pointer, method_data - return user data + GDCALLINGCONV void *(*create_func)(godot_object *, void *); + void *method_data; + GDCALLINGCONV void (*free_func)(void *); +} godot_instance_create_func; + +typedef struct { + // instance pointer, method data, user data + GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *); + void *method_data; + GDCALLINGCONV void (*free_func)(void *); +} godot_instance_destroy_func; + +void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func); + +void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func); + +typedef struct { + godot_method_rpc_mode rpc_type; +} godot_method_attributes; + +typedef struct { + // instance pointer, method data, user data, num args, args - return result as varaint + GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **); + void *method_data; + GDCALLINGCONV void (*free_func)(void *); +} godot_instance_method; + +void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method); + +typedef struct { + // instance pointer, method data, user data, value + GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant *); + void *method_data; + GDCALLINGCONV void (*free_func)(void *); +} godot_property_set_func; + +typedef struct { + // instance pointer, method data, user data, value + GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *); + void *method_data; + GDCALLINGCONV void (*free_func)(void *); +} godot_property_get_func; + +void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func); + +typedef struct { + godot_string name; + godot_int type; + godot_property_hint hint; + godot_string hint_string; + godot_property_usage_flags usage; + godot_variant default_value; +} godot_signal_argument; + +typedef struct { + godot_string name; + int num_args; + godot_signal_argument *args; + int num_default_args; + godot_variant *default_args; +} godot_signal; + +void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal); + +void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/modules/nativescript/nativescript.cpp b/modules/nativescript/nativescript.cpp new file mode 100644 index 000000000..661ae5371 --- /dev/null +++ b/modules/nativescript/nativescript.cpp @@ -0,0 +1,1088 @@ +/*************************************************************************/ +/* nativescript.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "nativescript.h" + +#include "modules/gdnative/godot/gdnative.h" + +#include "global_constants.h" +#include "io/file_access_encrypted.h" +#include "os/file_access.h" +#include "os/os.h" +#include "project_settings.h" + +#include "scene/main/scene_tree.h" +#include "scene/resources/scene_format_text.h" + +#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED) +#include "api_generator.h" +#endif + +#ifdef TOOLS_ENABLED +#include "editor/editor_node.h" +#endif + +////// Script stuff + +void NativeScript::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_class_name", "class_name:String"), &NativeScript::set_class_name); + ClassDB::bind_method(D_METHOD("get_class_name:String"), &NativeScript::get_class_name); + + ClassDB::bind_method(D_METHOD("set_library", "library:GDNativeLibrary"), &NativeScript::set_library); + ClassDB::bind_method(D_METHOD("get_library:GDNativeLibrary"), &NativeScript::get_library); + + ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "class_name"), "set_class_name", "get_class_name"); + ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library"); +} + +#define NSL NativeScriptLanguage::get_singleton() + +#ifdef TOOLS_ENABLED + +void NativeScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) { + NativeScriptDesc *script_data = get_script_desc(); + + ERR_FAIL_COND(!script_data); + + List<PropertyInfo> info; + Map<StringName, Variant> values; + + for (Map<StringName, NativeScriptDesc::Property>::Element *E = script_data->properties.front(); E; E = E->next()) { + PropertyInfo p = E->get().info; + p.name = String(E->key()); + + info.push_back(p); + values[p.name] = E->get().default_value; + } + + p_placeholder->update(info, values); +} + +void NativeScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) { + placeholders.erase(p_placeholder); +} + +#endif + +void NativeScript::set_class_name(String p_class_name) { + class_name = p_class_name; +} + +String NativeScript::get_class_name() const { + return class_name; +} + +void NativeScript::set_library(Ref<GDNativeLibrary> p_library) { + if (!library.is_null()) { + WARN_PRINT("library on NativeScript already set. Do nothing."); + return; + } + library = p_library; + + // See if this library was "registered" already. + + lib_path = library->get_active_library_path(); + Map<String, Ref<GDNative> >::Element *E = NSL->library_gdnatives.find(lib_path); + + if (!E) { + Ref<GDNative> gdn; + gdn.instance(); + gdn->set_library(library); + + // TODO(karroffel): check the return value? + gdn->initialize(); + + NSL->library_gdnatives.insert(lib_path, gdn); + + NSL->library_classes.insert(lib_path, Map<StringName, NativeScriptDesc>()); + + if (!NSL->library_script_users.has(lib_path)) + NSL->library_script_users.insert(lib_path, Set<NativeScript *>()); + + NSL->library_script_users[lib_path].insert(this); + + void *args[1] = { + (void *)&lib_path + }; + + // here the library registers all the classes and stuff. + gdn->call_native_raw(NSL->_init_call_type, + NSL->_init_call_name, + NULL, + 1, + args, + NULL); + } else { + // already initialized. Nice. + } +} + +Ref<GDNativeLibrary> NativeScript::get_library() const { + return library; +} + +bool NativeScript::can_instance() const { + + NativeScriptDesc *script_data = get_script_desc(); + +#ifdef TOOLS_ENABLED + + return script_data || (!is_tool() && !ScriptServer::is_scripting_enabled()); +#else + return script_data; +#endif +} + +// TODO(karroffel): implement this +Ref<Script> NativeScript::get_base_script() const { + NativeScriptDesc *script_data = get_script_desc(); + + if (!script_data) + return Ref<Script>(); + + Ref<NativeScript> ns = Ref<NativeScript>(NSL->create_script()); + ns->set_class_name(script_data->base); + ns->set_library(get_library()); + return ns; +} + +StringName NativeScript::get_instance_base_type() const { + NativeScriptDesc *script_data = get_script_desc(); + + if (!script_data) + return ""; + + return script_data->base_native_type; +} + +ScriptInstance *NativeScript::instance_create(Object *p_this) { + + NativeScriptDesc *script_data = get_script_desc(); + + if (!script_data) { + return NULL; + } + +#ifdef TOOLS_ENABLED + if (!ScriptServer::is_scripting_enabled() && !is_tool()) { + // placeholder for nodes. For tools we want the rool thing. + + PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(NSL, Ref<Script>(this), p_this)); + placeholders.insert(sins); + + if (script_data->create_func.create_func) { + script_data->create_func.create_func( + (godot_object *)p_this, + script_data->create_func.method_data); + } + + _update_placeholder(sins); + + return sins; + } +#endif + + NativeScriptInstance *nsi = memnew(NativeScriptInstance); + + nsi->owner = p_this; + nsi->script = Ref<NativeScript>(this); + +#ifndef TOOLS_ENABLED + if (!ScriptServer::is_scripting_enabled()) { + nsi->userdata = NULL; + } else { + nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data); + } +#else + nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data); +#endif + + instance_owners.insert(p_this); + return nsi; +} + +bool NativeScript::instance_has(const Object *p_this) const { + return instance_owners.has((Object *)p_this); +} + +bool NativeScript::has_source_code() const { + return false; +} + +String NativeScript::get_source_code() const { + return ""; +} + +void NativeScript::set_source_code(const String &p_code) { +} + +Error NativeScript::reload(bool p_keep_state) { + return FAILED; +} + +bool NativeScript::has_method(const StringName &p_method) const { + NativeScriptDesc *script_data = get_script_desc(); + + while (script_data) { + if (script_data->methods.has(p_method)) + return true; + + script_data = script_data->base_data; + } + return false; +} + +MethodInfo NativeScript::get_method_info(const StringName &p_method) const { + NativeScriptDesc *script_data = get_script_desc(); + + if (!script_data) + return MethodInfo(); + + while (script_data) { + Map<StringName, NativeScriptDesc::Method>::Element *M = script_data->methods.find(p_method); + + if (M) + return M->get().info; + + script_data = script_data->base_data; + } + return MethodInfo(); +} + +bool NativeScript::is_tool() const { + NativeScriptDesc *script_data = get_script_desc(); + + if (script_data) + return script_data->is_tool; + + return false; +} + +String NativeScript::get_node_type() const { + return ""; // NOTE(karroffel): uhm? +} + +ScriptLanguage *NativeScript::get_language() const { + return NativeScriptLanguage::get_singleton(); +} + +bool NativeScript::has_script_signal(const StringName &p_signal) const { + NativeScriptDesc *script_data = get_script_desc(); + if (!script_data) + return false; + return script_data->signals_.has(p_signal); +} + +void NativeScript::get_script_signal_list(List<MethodInfo> *r_signals) const { + NativeScriptDesc *script_data = get_script_desc(); + + if (!script_data) + return; + + Set<MethodInfo> signals_; + + while (script_data) { + + for (Map<StringName, NativeScriptDesc::Signal>::Element *S = script_data->signals_.front(); S; S = S->next()) { + signals_.insert(S->get().signal); + } + + script_data = script_data->base_data; + } + + for (Set<MethodInfo>::Element *E = signals_.front(); E; E = E->next()) { + r_signals->push_back(E->get()); + } +} + +bool NativeScript::get_property_default_value(const StringName &p_property, Variant &r_value) const { + NativeScriptDesc *script_data = get_script_desc(); + + if (!script_data) + return false; + + Map<StringName, NativeScriptDesc::Property>::Element *P = script_data->properties.find(p_property); + + if (!P) + return false; + + r_value = P->get().default_value; + return true; +} + +void NativeScript::update_exports() { +} + +void NativeScript::get_script_method_list(List<MethodInfo> *p_list) const { + NativeScriptDesc *script_data = get_script_desc(); + + if (!script_data) + return; + + Set<MethodInfo> methods; + + while (script_data) { + + for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) { + methods.insert(E->get().info); + } + + script_data = script_data->base_data; + } + + for (Set<MethodInfo>::Element *E = methods.front(); E; E = E->next()) { + p_list->push_back(E->get()); + } +} + +void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const { + NativeScriptDesc *script_data = get_script_desc(); + + if (!script_data) + return; + + Set<PropertyInfo> properties; + + while (script_data) { + + for (Map<StringName, NativeScriptDesc::Property>::Element *E = script_data->properties.front(); E; E = E->next()) { + properties.insert(E->get().info); + } + + script_data = script_data->base_data; + } + + for (Set<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) { + p_list->push_back(E->get()); + } +} + +Variant NativeScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) { + + if (lib_path.empty() || class_name.empty() || library.is_null()) { + r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL; + return Variant(); + } + + NativeScriptDesc *script_data = get_script_desc(); + + if (!script_data) { + r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL; + return Variant(); + } + + r_error.error = Variant::CallError::CALL_OK; + + REF ref; + Object *owner = NULL; + + if (!(script_data->base_native_type == "")) { + owner = ClassDB::instance(script_data->base_native_type); + } else { + owner = memnew(Reference); + } + + Reference *r = owner->cast_to<Reference>(); + if (r) { + ref = REF(r); + } + + // GDScript does it like this: _create_instance(p_args, p_argcount, owner, r != NULL, r_error); + // TODO(karroffel): support varargs for constructors. + + NativeScriptInstance *instance = (NativeScriptInstance *)instance_create(owner); + + owner->set_script_instance(instance); + + if (!instance) { + if (ref.is_null()) { + memdelete(owner); //no owner, sorry + } + return Variant(); + } + + if (ref.is_valid()) { + return ref; + } else { + return owner; + } +} + +// TODO(karroffel): implement this +NativeScript::NativeScript() { + library = Ref<GDNative>(); + lib_path = ""; + class_name = ""; +} + +// TODO(karroffel): implement this +NativeScript::~NativeScript() { + NSL->library_script_users[lib_path].erase(this); +} + +////// ScriptInstance stuff + +#define GET_SCRIPT_DESC() script->get_script_desc() + +void NativeScriptInstance::_ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount) { + if (script_data->base_data) { + _ml_call_reversed(script_data->base_data, p_method, p_args, p_argcount); + } + + Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method); + if (E) { + godot_variant res = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args); + godot_variant_destroy(&res); + } +} + +bool NativeScriptInstance::set(const StringName &p_name, const Variant &p_value) { + NativeScriptDesc *script_data = GET_SCRIPT_DESC(); + + while (script_data) { + Map<StringName, NativeScriptDesc::Property>::Element *P = script_data->properties.find(p_name); + if (P) { + P->get().setter.set_func((godot_object *)owner, + P->get().setter.method_data, + userdata, + (godot_variant *)&p_value); + return true; + } + + Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_set"); + if (E) { + Variant name = p_name; + const Variant *args[2] = { &name, &p_value }; + + E->get().method.method((godot_object *)owner, + E->get().method.method_data, + userdata, + 2, + (godot_variant **)args); + return true; + } + + script_data = script_data->base_data; + } + return false; +} +bool NativeScriptInstance::get(const StringName &p_name, Variant &r_ret) const { + NativeScriptDesc *script_data = GET_SCRIPT_DESC(); + + while (script_data) { + Map<StringName, NativeScriptDesc::Property>::Element *P = script_data->properties.find(p_name); + if (P) { + godot_variant value; + value = P->get().getter.get_func((godot_object *)owner, + P->get().setter.method_data, + userdata); + r_ret = *(Variant *)&value; + godot_variant_destroy(&value); + return true; + } + + Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get"); + if (E) { + Variant name = p_name; + const Variant *args[1] = { &name }; + + godot_variant result; + result = E->get().method.method((godot_object *)owner, + E->get().method.method_data, + userdata, + 1, + (godot_variant **)args); + r_ret = *(Variant *)&result; + godot_variant_destroy(&result); + if (r_ret.get_type() == Variant::NIL) { + return false; + } + return true; + } + + script_data = script_data->base_data; + } + return false; +} + +void NativeScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const { + + NativeScriptDesc *script_data = GET_SCRIPT_DESC(); + + while (script_data) { + + Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get_property_list"); + if (E) { + + godot_variant result; + result = E->get().method.method((godot_object *)owner, + E->get().method.method_data, + userdata, + 0, + NULL); + Variant res = *(Variant *)&result; + godot_variant_destroy(&result); + + if (res.get_type() != Variant::ARRAY) { + ERR_EXPLAIN("_get_property_list must return an array of dictionaries"); + ERR_FAIL(); + } + + Array arr = res; + for (int i = 0; i < arr.size(); i++) { + Dictionary d = arr[i]; + + ERR_CONTINUE(!d.has("name")); + ERR_CONTINUE(!d.has("type")); + + PropertyInfo info; + + info.type = Variant::Type(d["type"].operator int64_t()); + ERR_CONTINUE(info.type < 0 || info.type >= Variant::VARIANT_MAX); + + info.name = d["name"]; + ERR_CONTINUE(info.name == ""); + + if (d.has("hint")) { + info.hint = PropertyHint(d["hint"].operator int64_t()); + } + + if (d.has("hint_string")) { + info.hint_string = d["hint_string"]; + } + + if (d.has("usage")) { + info.usage = d["usage"]; + } + + p_properties->push_back(info); + } + } + + script_data = script_data->base_data; + } + return; +} + +Variant::Type NativeScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const { + + NativeScriptDesc *script_data = GET_SCRIPT_DESC(); + + while (script_data) { + + Map<StringName, NativeScriptDesc::Property>::Element *P = script_data->properties.find(p_name); + if (P) { + *r_is_valid = true; + return P->get().info.type; + } + + script_data = script_data->base_data; + } + return Variant::NIL; +} + +void NativeScriptInstance::get_method_list(List<MethodInfo> *p_list) const { + script->get_method_list(p_list); +} + +bool NativeScriptInstance::has_method(const StringName &p_method) const { + return script->has_method(p_method); +} + +Variant NativeScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) { + + NativeScriptDesc *script_data = GET_SCRIPT_DESC(); + + while (script_data) { + Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method); + if (E) { + godot_variant result; + result = E->get().method.method((godot_object *)owner, + E->get().method.method_data, + userdata, + p_argcount, + (godot_variant **)p_args); + Variant res = *(Variant *)&result; + godot_variant_destroy(&result); + r_error.error = Variant::CallError::CALL_OK; + return res; + } + + script_data = script_data->base_data; + } + + r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD; + return Variant(); +} + +void NativeScriptInstance::notification(int p_notification) { + Variant value = p_notification; + const Variant *args[1] = { &value }; + call_multilevel("_notification", args, 1); +} + +Ref<Script> NativeScriptInstance::get_script() const { + return script; +} + +NativeScriptInstance::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const { + + NativeScriptDesc *script_data = GET_SCRIPT_DESC(); + + while (script_data) { + + Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method); + if (E) { + switch (E->get().rpc_mode) { + case GODOT_METHOD_RPC_MODE_DISABLED: + return RPC_MODE_DISABLED; + case GODOT_METHOD_RPC_MODE_REMOTE: + return RPC_MODE_REMOTE; + case GODOT_METHOD_RPC_MODE_SYNC: + return RPC_MODE_SYNC; + case GODOT_METHOD_RPC_MODE_MASTER: + return RPC_MODE_MASTER; + case GODOT_METHOD_RPC_MODE_SLAVE: + return RPC_MODE_SLAVE; + default: + return RPC_MODE_DISABLED; + } + } + + script_data = script_data->base_data; + } + + return RPC_MODE_DISABLED; +} + +// TODO(karroffel): implement this +NativeScriptInstance::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const { + + NativeScriptDesc *script_data = GET_SCRIPT_DESC(); + + while (script_data) { + + Map<StringName, NativeScriptDesc::Property>::Element *E = script_data->properties.find(p_variable); + if (E) { + switch (E->get().rset_mode) { + case GODOT_METHOD_RPC_MODE_DISABLED: + return RPC_MODE_DISABLED; + case GODOT_METHOD_RPC_MODE_REMOTE: + return RPC_MODE_REMOTE; + case GODOT_METHOD_RPC_MODE_SYNC: + return RPC_MODE_SYNC; + case GODOT_METHOD_RPC_MODE_MASTER: + return RPC_MODE_MASTER; + case GODOT_METHOD_RPC_MODE_SLAVE: + return RPC_MODE_SLAVE; + default: + return RPC_MODE_DISABLED; + } + } + + script_data = script_data->base_data; + } + + return RPC_MODE_DISABLED; +} + +ScriptLanguage *NativeScriptInstance::get_language() { + return NativeScriptLanguage::get_singleton(); +} + +void NativeScriptInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) { + NativeScriptDesc *script_data = GET_SCRIPT_DESC(); + + while (script_data) { + Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method); + if (E) { + godot_variant res = E->get().method.method((godot_object *)owner, + E->get().method.method_data, + userdata, + p_argcount, + (godot_variant **)p_args); + godot_variant_destroy(&res); + } + script_data = script_data->base_data; + } +} + +void NativeScriptInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) { + NativeScriptDesc *script_data = GET_SCRIPT_DESC(); + + if (script_data) { + _ml_call_reversed(script_data, p_method, p_args, p_argcount); + } +} + +NativeScriptInstance::~NativeScriptInstance() { + + NativeScriptDesc *script_data = GET_SCRIPT_DESC(); + + if (!script_data) + return; + + script_data->destroy_func.destroy_func((godot_object *)owner, script_data->destroy_func.method_data, userdata); + + if (owner) { + script->instance_owners.erase(owner); + } +} + +////// ScriptingLanguage stuff + +NativeScriptLanguage *NativeScriptLanguage::singleton; + +extern "C" void _native_script_hook(); +void NativeScriptLanguage::_hacky_api_anchor() { + _native_script_hook(); +} + +void NativeScriptLanguage::_unload_stuff() { + for (Map<String, Map<StringName, NativeScriptDesc> >::Element *L = library_classes.front(); L; L = L->next()) { + for (Map<StringName, NativeScriptDesc>::Element *C = L->get().front(); C; C = C->next()) { + + // free property stuff first + for (Map<StringName, NativeScriptDesc::Property>::Element *P = C->get().properties.front(); P; P = P->next()) { + if (P->get().getter.free_func) + P->get().getter.free_func(P->get().getter.method_data); + + if (P->get().setter.free_func) + P->get().setter.free_func(P->get().setter.method_data); + } + + // free method stuff + for (Map<StringName, NativeScriptDesc::Method>::Element *M = C->get().methods.front(); M; M = M->next()) { + if (M->get().method.free_func) + M->get().method.free_func(M->get().method.method_data); + } + + // free constructor/destructor + if (C->get().create_func.free_func) + C->get().create_func.free_func(C->get().create_func.method_data); + + if (C->get().destroy_func.free_func) + C->get().destroy_func.free_func(C->get().destroy_func.method_data); + } + } +} + +NativeScriptLanguage::NativeScriptLanguage() { + NativeScriptLanguage::singleton = this; +} + +// TODO(karroffel): implement this +NativeScriptLanguage::~NativeScriptLanguage() { + _unload_stuff(); + + for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) { + + L->get()->terminate(); + NSL->library_classes.clear(); + NSL->library_gdnatives.clear(); + NSL->library_script_users.clear(); + } +} + +String NativeScriptLanguage::get_name() const { + return "NativeScript"; +} + +void _add_reload_node() { +#ifdef TOOLS_ENABLED + NativeReloadNode *rn = memnew(NativeReloadNode); + EditorNode::get_singleton()->add_child(rn); +#endif +} + +// TODO(karroffel): implement this +void NativeScriptLanguage::init() { + +#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED) + + List<String> args = OS::get_singleton()->get_cmdline_args(); + + List<String>::Element *E = args.find("--gdnative-generate-json-api"); + + if (E && E->next()) { + if (generate_c_api(E->next()->get()) != OK) { + ERR_PRINT("Failed to generate C API\n"); + } + } +#endif + +#ifdef TOOLS_ENABLED + EditorNode::add_init_callback(&_add_reload_node); +#endif +} +String NativeScriptLanguage::get_type() const { + return "NativeScript"; +} +String NativeScriptLanguage::get_extension() const { + return "gdns"; +} +Error NativeScriptLanguage::execute_file(const String &p_path) { + return OK; // Qué? +} +void NativeScriptLanguage::finish() { + _unload_stuff(); +} +void NativeScriptLanguage::get_reserved_words(List<String> *p_words) const { +} +void NativeScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const { +} +void NativeScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const { +} + +// TODO(karroffel): implement this +Ref<Script> NativeScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const { + NativeScript *s = memnew(NativeScript); + s->set_class_name(p_class_name); + // TODO(karroffel): use p_base_class_name + return Ref<NativeScript>(s); +} +bool NativeScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const { + return false; +} + +Script *NativeScriptLanguage::create_script() const { + NativeScript *script = memnew(NativeScript); + return script; +} +bool NativeScriptLanguage::has_named_classes() const { + return true; +} +int NativeScriptLanguage::find_function(const String &p_function, const String &p_code) const { + return -1; +} +String NativeScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const { + return ""; +} +void NativeScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const { +} +void NativeScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) { +} + +// Debugging stuff here. Not used for now. +String NativeScriptLanguage::debug_get_error() const { + return ""; +} +int NativeScriptLanguage::debug_get_stack_level_count() const { + return -1; +} +int NativeScriptLanguage::debug_get_stack_level_line(int p_level) const { + return -1; +} +String NativeScriptLanguage::debug_get_stack_level_function(int p_level) const { + return ""; +} +String NativeScriptLanguage::debug_get_stack_level_source(int p_level) const { + return ""; +} +void NativeScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) { +} +void NativeScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) { +} +void NativeScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) { +} +String NativeScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) { + return ""; +} +// Debugging stuff end. + +void NativeScriptLanguage::reload_all_scripts() { +} + +void NativeScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) { +} +void NativeScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const { + p_extensions->push_back("gdns"); +} + +void NativeScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const { +} + +void NativeScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const { +} + +void NativeScriptLanguage::profiling_start() { +} + +void NativeScriptLanguage::profiling_stop() { +} + +int NativeScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) { + return -1; +} + +int NativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) { + return -1; +} + +void NativeReloadNode::_bind_methods() { + ClassDB::bind_method(D_METHOD("_notification"), &NativeReloadNode::_notification); +} + +void NativeReloadNode::_notification(int p_what) { +#ifdef TOOLS_ENABLED + + switch (p_what) { + case MainLoop::NOTIFICATION_WM_FOCUS_OUT: { + + print_line("unload"); + + NSL->_unload_stuff(); + for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) { + + L->get()->terminate(); + NSL->library_classes.erase(L->key()); + } + + } break; + + case MainLoop::NOTIFICATION_WM_FOCUS_IN: { + + print_line("load"); + + Set<StringName> libs_to_remove; + + for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) { + + if (!L->get()->initialize()) { + libs_to_remove.insert(L->key()); + continue; + } + + NSL->library_classes.insert(L->key(), Map<StringName, NativeScriptDesc>()); + + void *args[1] = { + (void *)&L->key() + }; + + // here the library registers all the classes and stuff. + L->get()->call_native_raw(NSL->_init_call_type, + NSL->_init_call_name, + NULL, + 1, + args, + NULL); + + for (Map<String, Set<NativeScript *> >::Element *U = NSL->library_script_users.front(); U; U = U->next()) { + for (Set<NativeScript *>::Element *S = U->get().front(); S; S = S->next()) { + NativeScript *script = S->get(); + + if (script->placeholders.size() == 0) + continue; + + for (Set<PlaceHolderScriptInstance *>::Element *P = script->placeholders.front(); P; P = P->next()) { + script->_update_placeholder(P->get()); + } + } + } + } + + for (Set<StringName>::Element *R = libs_to_remove.front(); R; R = R->next()) { + NSL->library_gdnatives.erase(R->get()); + } + + /* + for (Set<NativeLibrary *>::Element *L = libs_to_reload.front(); L; L = L->next()) { + + GDNativeLibrary *lib = L->get()->dllib; + + lib->_terminate(); + lib->_initialize(); + + // update placeholders (if any) + + Set<GDNativeScript *> scripts; + + for (Set<GDNativeScript *>::Element *S = GDNativeScriptLanguage::get_singleton()->script_list.front(); S; S = S->next()) { + + if (lib->native_library->scripts.has(S->get()->get_script_name())) { + GDNativeScript *script = S->get(); + script->script_data = lib->get_script_data(script->get_script_name()); + scripts.insert(script); + } + } + + for (Set<GDNativeScript *>::Element *S = scripts.front(); S; S = S->next()) { + GDNativeScript *script = S->get(); + if (script->placeholders.size() == 0) + continue; + + for (Set<PlaceHolderScriptInstance *>::Element *P = script->placeholders.front(); P; P = P->next()) { + PlaceHolderScriptInstance *p = P->get(); + script->_update_placeholder(p); + } + } + } + */ + + } break; + default: { + }; + } +#endif +} + +RES ResourceFormatLoaderNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error) { + ResourceFormatLoaderText rsflt; + return rsflt.load(p_path, p_original_path, r_error); +} + +void ResourceFormatLoaderNativeScript::get_recognized_extensions(List<String> *p_extensions) const { + p_extensions->push_back("gdns"); +} + +bool ResourceFormatLoaderNativeScript::handles_type(const String &p_type) const { + return (p_type == "Script" || p_type == "NativeScript"); +} + +String ResourceFormatLoaderNativeScript::get_resource_type(const String &p_path) const { + String el = p_path.get_extension().to_lower(); + if (el == "gdns") + return "NativeScript"; + return ""; +} + +Error ResourceFormatSaverNativeScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) { + ResourceFormatSaverText rfst; + return rfst.save(p_path, p_resource, p_flags); +} + +bool ResourceFormatSaverNativeScript::recognize(const RES &p_resource) const { + return p_resource->cast_to<NativeScript>() != NULL; +} + +void ResourceFormatSaverNativeScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const { + if (p_resource->cast_to<NativeScript>()) { + p_extensions->push_back("gdns"); + } +} diff --git a/modules/nativescript/nativescript.h b/modules/nativescript/nativescript.h new file mode 100644 index 000000000..0578ffb68 --- /dev/null +++ b/modules/nativescript/nativescript.h @@ -0,0 +1,281 @@ +/*************************************************************************/ +/* nativescript.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef NATIVE_SCRIPT_H +#define NATIVE_SCRIPT_H + +#include "io/resource_loader.h" +#include "io/resource_saver.h" +#include "os/thread_safe.h" +#include "resource.h" +#include "scene/main/node.h" +#include "script_language.h" +#include "self_list.h" + +#include "godot_nativescript.h" +#include "modules/gdnative/gdnative.h" + +struct NativeScriptDesc { + + struct Method { + godot_instance_method method; + MethodInfo info; + int rpc_mode; + }; + struct Property { + godot_property_set_func setter; + godot_property_get_func getter; + PropertyInfo info; + Variant default_value; + int rset_mode; + }; + + struct Signal { + MethodInfo signal; + }; + + Map<StringName, Method> methods; + Map<StringName, Property> properties; + Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals + StringName base; + StringName base_native_type; + NativeScriptDesc *base_data; + godot_instance_create_func create_func; + godot_instance_destroy_func destroy_func; + + bool is_tool; + + inline NativeScriptDesc() + : methods(), + properties(), + signals_(), + base(), + base_native_type() { + zeromem(&create_func, sizeof(godot_instance_create_func)); + zeromem(&destroy_func, sizeof(godot_instance_destroy_func)); + } +}; + +class NativeScript : public Script { + GDCLASS(NativeScript, Script) + +#ifdef TOOLS_ENABLED + Set<PlaceHolderScriptInstance *> placeholders; + void _update_placeholder(PlaceHolderScriptInstance *p_placeholder); + virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder); +#endif + + friend class NativeScriptInstance; + friend class NativeScriptLanguage; + friend class NativeReloadNode; + friend class GDNativeLibrary; + + Ref<GDNativeLibrary> library; + + String lib_path; + + String class_name; + + Set<Object *> instance_owners; + +protected: + static void _bind_methods(); + +public: + inline NativeScriptDesc *get_script_desc() const; + + void set_class_name(String p_class_name); + String get_class_name() const; + + void set_library(Ref<GDNativeLibrary> library); + Ref<GDNativeLibrary> get_library() const; + + virtual bool can_instance() const; + + virtual Ref<Script> get_base_script() const; //for script inheritance + + virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so + virtual ScriptInstance *instance_create(Object *p_this); + virtual bool instance_has(const Object *p_this) const; + + virtual bool has_source_code() const; + virtual String get_source_code() const; + virtual void set_source_code(const String &p_code); + virtual Error reload(bool p_keep_state = false); + + virtual bool has_method(const StringName &p_method) const; + virtual MethodInfo get_method_info(const StringName &p_method) const; + + virtual bool is_tool() const; + + virtual String get_node_type() const; + + virtual ScriptLanguage *get_language() const; + + virtual bool has_script_signal(const StringName &p_signal) const; + virtual void get_script_signal_list(List<MethodInfo> *r_signals) const; + + virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const; + + virtual void update_exports(); //editor tool + virtual void get_script_method_list(List<MethodInfo> *p_list) const; + virtual void get_script_property_list(List<PropertyInfo> *p_list) const; + + Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error); + + NativeScript(); + ~NativeScript(); +}; + +class NativeScriptInstance : public ScriptInstance { + + friend class NativeScript; + + Object *owner; + Ref<NativeScript> script; + + void *userdata; + + void _ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount); + +public: + virtual bool set(const StringName &p_name, const Variant &p_value); + virtual bool get(const StringName &p_name, Variant &r_ret) const; + virtual void get_property_list(List<PropertyInfo> *p_properties) const; + virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const; + virtual void get_method_list(List<MethodInfo> *p_list) const; + virtual bool has_method(const StringName &p_method) const; + virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error); + virtual void notification(int p_notification); + virtual Ref<Script> get_script() const; + virtual RPCMode get_rpc_mode(const StringName &p_method) const; + virtual RPCMode get_rset_mode(const StringName &p_variable) const; + virtual ScriptLanguage *get_language(); + + virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount); + virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount); + + ~NativeScriptInstance(); +}; + +class NativeReloadNode; + +class NativeScriptLanguage : public ScriptLanguage { + + friend class NativeScript; + friend class NativeScriptInstance; + friend class NativeReloadNode; + +private: + static NativeScriptLanguage *singleton; + + void _unload_stuff(); + +public: + Map<String, Map<StringName, NativeScriptDesc> > library_classes; + Map<String, Ref<GDNative> > library_gdnatives; + + Map<String, Set<NativeScript *> > library_script_users; + + const StringName _init_call_type = "nativescript_init"; + const StringName _init_call_name = "godot_nativescript_init"; + + NativeScriptLanguage(); + ~NativeScriptLanguage(); + + inline static NativeScriptLanguage *get_singleton() { + return singleton; + } + + void _hacky_api_anchor(); + + virtual String get_name() const; + virtual void init(); + virtual String get_type() const; + virtual String get_extension() const; + virtual Error execute_file(const String &p_path); + virtual void finish(); + virtual void get_reserved_words(List<String> *p_words) const; + virtual void get_comment_delimiters(List<String> *p_delimiters) const; + virtual void get_string_delimiters(List<String> *p_delimiters) const; + virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const; + virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const; + virtual Script *create_script() const; + virtual bool has_named_classes() const; + virtual int find_function(const String &p_function, const String &p_code) const; + virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const; + virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const; + virtual void add_global_constant(const StringName &p_variable, const Variant &p_value); + virtual String debug_get_error() const; + virtual int debug_get_stack_level_count() const; + virtual int debug_get_stack_level_line(int p_level) const; + virtual String debug_get_stack_level_function(int p_level) const; + virtual String debug_get_stack_level_source(int p_level) const; + virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth); + virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth); + virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth); + virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth); + virtual void reload_all_scripts(); + virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload); + virtual void get_recognized_extensions(List<String> *p_extensions) const; + virtual void get_public_functions(List<MethodInfo> *p_functions) const; + virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const; + virtual void profiling_start(); + virtual void profiling_stop(); + virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max); + virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max); +}; + +inline NativeScriptDesc *NativeScript::get_script_desc() const { + Map<StringName, NativeScriptDesc>::Element *E = NativeScriptLanguage::singleton->library_classes[lib_path].find(class_name); + return E ? &E->get() : NULL; +} + +class NativeReloadNode : public Node { + GDCLASS(NativeReloadNode, Node) +public: + static void _bind_methods(); + void _notification(int p_what); +}; + +class ResourceFormatLoaderNativeScript : public ResourceFormatLoader { +public: + virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); + virtual void get_recognized_extensions(List<String> *p_extensions) const; + virtual bool handles_type(const String &p_type) const; + virtual String get_resource_type(const String &p_path) const; +}; + +class ResourceFormatSaverNativeScript : public ResourceFormatSaver { + virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0); + virtual bool recognize(const RES &p_resource) const; + virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const; +}; + +#endif // GDNATIVE_H diff --git a/modules/nativescript/register_types.cpp b/modules/nativescript/register_types.cpp new file mode 100644 index 000000000..6c88b04a5 --- /dev/null +++ b/modules/nativescript/register_types.cpp @@ -0,0 +1,93 @@ +/*************************************************************************/ +/* register_types.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "register_types.h" + +#include "io/resource_loader.h" +#include "io/resource_saver.h" + +#include "nativescript.h" + +#include "core/os/os.h" + +NativeScriptLanguage *native_script_language; + +typedef void (*native_script_init_fn)(void *); + +void init_call_cb(void *p_handle, godot_string *p_proc_name, void *p_data, int p_num_args, void **args, void *r_ret) { + if (p_handle == NULL) { + ERR_PRINT("No valid library handle, can't call nativescript init procedure"); + return; + } + + void *library_proc; + Error err = OS::get_singleton()->get_dynamic_library_symbol_handle( + p_handle, + *(String *)p_proc_name, + library_proc); + if (err != OK) { + ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data()); + return; + } + + native_script_init_fn fn = (native_script_init_fn)library_proc; + + fn(args[0]); +} + +ResourceFormatLoaderNativeScript *resource_loader_gdns = NULL; +ResourceFormatSaverNativeScript *resource_saver_gdns = NULL; + +void register_nativescript_types() { + native_script_language = memnew(NativeScriptLanguage); + + ClassDB::register_class<NativeScript>(); + + ScriptServer::register_language(native_script_language); + + GDNativeCallRegistry::singleton->register_native_raw_call_type(native_script_language->_init_call_type, init_call_cb); + + resource_saver_gdns = memnew(ResourceFormatSaverNativeScript); + ResourceSaver::add_resource_format_saver(resource_saver_gdns); + + resource_loader_gdns = memnew(ResourceFormatLoaderNativeScript); + ResourceLoader::add_resource_format_loader(resource_loader_gdns); +} + +void unregister_nativescript_types() { + + memdelete(resource_loader_gdns); + + memdelete(resource_saver_gdns); + + if (native_script_language) { + ScriptServer::unregister_language(native_script_language); + memdelete(native_script_language); + } +} diff --git a/modules/nativescript/register_types.h b/modules/nativescript/register_types.h new file mode 100644 index 000000000..319da9c42 --- /dev/null +++ b/modules/nativescript/register_types.h @@ -0,0 +1,31 @@ +/*************************************************************************/ +/* register_types.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +void register_nativescript_types(); +void unregister_nativescript_types(); |
