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| author | Sergey Lapin | 2016-03-29 22:52:31 +0300 |
|---|---|---|
| committer | Sergey Lapin | 2016-03-31 12:43:00 +0300 |
| commit | 8d7a94389aeefb805fb2840c6a69af95f563f89b (patch) | |
| tree | ef7543f624473bac3c4ad1aa2e5af9d6746e6ca4 /modules/ik/register_types.cpp | |
| parent | 15d1fca0614ad87fd16fa7532e4db867b342d00e (diff) | |
| download | godot-8d7a94389aeefb805fb2840c6a69af95f563f89b.tar.gz godot-8d7a94389aeefb805fb2840c6a69af95f563f89b.tar.zst godot-8d7a94389aeefb805fb2840c6a69af95f563f89b.zip | |
InverseKinematics node, basic features
I don't already know how the fuck it works, but it is.
A bit slow currently, but hope to improve it soon.
The current limitations:
1. No constraints. At all.
2. Used simplest CCD algorithm, I just can't believe
in jacobian construction from code.
3. Slow to get to target.
Diffstat (limited to 'modules/ik/register_types.cpp')
| -rw-r--r-- | modules/ik/register_types.cpp | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/modules/ik/register_types.cpp b/modules/ik/register_types.cpp new file mode 100644 index 000000000..e7df7f55b --- /dev/null +++ b/modules/ik/register_types.cpp @@ -0,0 +1,47 @@ +/*************************************************************************/ +/* register_types.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "register_types.h" +#ifndef _3D_DISABLED +#include "object_type_db.h" +#include "ik.h" +#endif + +void register_ik_types() { + +#ifndef _3D_DISABLED + ObjectTypeDB::register_type<InverseKinematics>(); +#endif +} + + + +void unregister_ik_types() { + + +} |
