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| author | Rémi Verschelde | 2018-02-16 18:24:46 +0100 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-02-19 22:33:29 +0100 |
| commit | 8372a404bbb78fb56a9c6c671fcbeef5f90b53e6 (patch) | |
| tree | dcd337dd211fc8e6610bf98efa2c2e7ba4639d30 /modules/gdscript/gdscript_parser.cpp | |
| parent | 5b04dcfabdcdd2525ef530d9bca14ab8f1b4e69d (diff) | |
| download | godot-8372a404bbb78fb56a9c6c671fcbeef5f90b53e6.tar.gz godot-8372a404bbb78fb56a9c6c671fcbeef5f90b53e6.tar.zst godot-8372a404bbb78fb56a9c6c671fcbeef5f90b53e6.zip | |
X11: Link libgcc statically with use_static_cpp option
We were already linking libstdc++ statically for official binaries,
protecting us against most portability issues. But apparently since
we started using GCC 7 for official builds, we also need to link
libgcc statically for at least 32-bit builds to be portable.
Fixes #16409.
(cherry picked from commit b526088ae217de959cd395f5a74baf87552e0bbf)
Diffstat (limited to 'modules/gdscript/gdscript_parser.cpp')
0 files changed, 0 insertions, 0 deletions
