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authorJosh Faust2018-05-11 11:21:02 -0700
committerJosh Faust2018-05-11 14:12:04 -0700
commit5b639269a2e07b8d9af69338affc146d40b51984 (patch)
tree9ffe004c03ececfd1d70cd3fb43ae4f5d681c1ed /modules/gdscript/gdscript_compiler.h
parent4e58db9f1244a00b1f29d9a0b57f77cfe32c0a44 (diff)
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Fix scene import when platform=server
Adds code in RasterizerStorageDummy to store off mesh surface information, rather than just throwing it away. Without this, all surface arrays were just defaulting to empty when the packed scene was written.
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